A Reactor app is a tree of components driven by
hooks, hosted in a WinUI window that the framework opens and
manages for you. You write one C# file, call ReactorApp.Run<T>, and your
component's Render() method returns the element tree that becomes the
native control tree. State lives in UseState and friends; every setter
invocation re-runs Render(); the reconciler diffs the new tree against
the previous one and patches the WinUI controls in place. This page is
the bootstrap walkthrough — installing the framework, scaffolding a
project, and growing from hello-world to a todo list and a calculator.
By the end you will have run code, seen a screenshot of each step, and
recognized the layout primitives and hooks that
the rest of the docset elaborates.
Prerequisites: .NET 10+ and the Windows App SDK.
Heads up — manual setup required today. Reactor does not yet ship a signed NuGet package or a one-click installer. Until those land you build the framework, the
murCLI, and the project template from source. The steps below take ~3 minutes and only need to be run once per machine. The signed distribution is tracked in spec 022.
Reactor is a declarative UI framework for building native Windows apps in pure C#. No XAML, no data binding, no view models. You describe your UI as a function of state and Reactor keeps the screen in sync.
Clone the framework, build the CLI, pack the local NuGets, and install the project template. From an admin or regular PowerShell:
# 1. Clone the framework
git clone https://github.com/microsoft/microsoft-ui-reactor.git
cd microsoft-ui-reactor
# 2. Build mur — the build auto-mirrors mur.exe to bin/<arch>/
dotnet build src/Reactor.Cli/Reactor.Cli.csproj -c Release
# 3. Put mur on your user PATH (one-time; takes effect in new shells)
$arch = if ($env:PROCESSOR_ARCHITECTURE -eq 'ARM64') { 'arm64' } else { 'x64' }
$murBin = (Resolve-Path "bin/$arch").Path
$userPath = [Environment]::GetEnvironmentVariable('Path', 'User')
if (($userPath -split ';') -notcontains $murBin) {
[Environment]::SetEnvironmentVariable('Path', "$murBin;$userPath", 'User')
}
# 4. Open a new shell so `mur` resolves, then pack the local NuGets
mur pack-local
# Produces local-nupkgs/Microsoft.UI.Reactor.0.0.0-local.nupkg
# and local-nupkgs/Microsoft.UI.Reactor.ProjectTemplates.0.0.0-local.nupkg
# 5. Install the project template so `dotnet new reactorapp` works anywhere
dotnet new install local-nupkgs/Microsoft.UI.Reactor.ProjectTemplates.0.0.0-local.nupkgThen install the agent kit so Claude / Copilot can author Reactor code with the right factories, hooks, and patterns:
# 6. Install the Reactor agent skills
# Source clone — point your agent at the in-repo plugin folder:
$pluginDir = (Resolve-Path "plugins/reactor").Path
# Claude Code: copy or symlink to ~/.claude/plugins/reactor
New-Item -ItemType SymbolicLink `
-Path "$env:USERPROFILE\.claude\plugins\reactor" `
-Target $pluginDir -Force | Out-Null
# (For Copilot CLI / other agents, follow your tool's plugin-install path
# and point it at <repo>/plugins/reactor.)What this gets you.
murbuilds local-NuGet snapshots of the framework so apps in any folder can<PackageReference Include="Microsoft.UI.Reactor" Version="0.0.0-local" />against your clone. The agent skills give AI assistants the up-to-date API surface (mur --skill/mur --apiprint the same content) so generated code targets the real factories rather than hallucinated XAML-shaped APIs. Re-runmur pack-localwhenever you pull new framework changes.
Already have a signed package? Skip steps 1–4. Reference the published
Microsoft.UI.Reactorpackage directly and run the consumer-sideinstall-skill-kit.ps1shipped in the release archive (covered in spec 022 §4.4). Until that release ships, the steps above are the supported path.
Caveat: The
mur pack-local+dotnet new installflow is the supported developer path only until the signed public NuGet ships under spec 022. If you skip step 4 (mur pack-local) but trydotnet new reactorappanyway, the template installer fails withNU1101: Unable to find package Microsoft.UI.Reactor.ProjectTemplatesbecause nothing has producedlocal-nupkgs/yet —dotnetlooks at the configured feeds and the package isn't on nuget.org. The fix is to re-runmur pack-localafter every pull; the snapshot is regenerated from the current branch, not cached. The template installer also caches by package id, so if you bump the local version you mustdotnet new uninstall Microsoft.UI.Reactor.ProjectTemplatesfirst or the old template wins.
With the template installed, scaffold a new app from anywhere on disk:
dotnet new reactorapp -n MyApp
cd MyApp
dotnet runThe template wires up the Microsoft.UI.Reactor package reference, the
WinUI 3 target framework, and a working App.cs that mounts a single
Reactor component. No App.xaml, no MainWindow.xaml.cs — just one C#
file.
Why a custom template? A
dotnet new consoledoes not produce a WinUI app — it builds a console target with no UI thread, noOutputType=WinExe, no WindowsAppSDK reference, and no[STAThread]entry point.reactorappsets all of those plus the Reactor package reference and a backdrop-aware root component, so you get a window on firstdotnet runinstead of a console-host stub.
The template's App.cs is the canonical hello-world. Replace its contents
with the snippet below to match the rest of this guide (the template
defaults to a slightly richer starter; the simpler form is easier to walk
through):
using Microsoft.UI.Reactor;
using Microsoft.UI.Reactor.Core;
using static Microsoft.UI.Reactor.Factories;
using Microsoft.UI.Xaml;
ReactorApp.Run<GettingStartedApp>("Getting Started", width: 600, height: 400, devtools: true);
class GettingStartedApp : Component
{
public override Element Render()
{
var (name, setName) = UseState("World");
return VStack(16,
TextBlock($"Hello, {name}!").FontSize(24).Bold(),
TextField(name, setName, placeholder: "Enter your name").Width(250)
).Padding(24);
}
}Run it with dotnet run and you'll see this:
Here's what's happening:
ReactorApp.Run<T>launches a window and mounts your root component.devtools: trueenables the in-app dev menu and screenshot capture. In a real app you'd normally guard this under#if DEBUGso release builds don't ship the dev surface; we skip the conditional here for brevity.UseStatereturns the current value and a setter. When you call the setter, Reactor re-renders the component with the new value.VStackstacks children vertically. The number16is the pixel spacing.Text(...).FontSize(24).Bold()is the fluent modifier pattern — every element supports chainable modifiers for styling and layout.
Type in the text box and the greeting updates instantly. There's no event wiring or property notification — just state in, UI out.
Every interactive UI needs state. In Reactor, UseState is the primary hook for
managing values that change over time.
Here's a counter that tracks a single number:
// Launch with:
// ReactorApp.Run<CounterExample>("Counter", width: 600, height: 400);
class CounterExample : Component
{
public override Element Render()
{
var (count, setCount) = UseState(0);
return VStack(12,
TextBlock($"Count: {count}").FontSize(20).SemiBold(),
HStack(8,
Button("- 1", () => setCount(count - 1)),
Button("Reset", () => setCount(0)),
Button("+ 1", () => setCount(count + 1))
)
).Padding(24);
}
}Each call to setCount triggers a re-render. Reactor diffs the old and new
element trees and updates only the WinUI controls that actually changed.
Components can call UseState multiple times — each call tracks an independent
value:
// Launch with:
// ReactorApp.Run<MultipleStateExample>("Multiple State", width: 600, height: 400);
class MultipleStateExample : Component
{
public override Element Render()
{
var (firstName, setFirstName) = UseState("");
var (lastName, setLastName) = UseState("");
var (fontSize, setFontSize) = UseState(16.0);
var fullName = string.IsNullOrWhiteSpace(firstName) && string.IsNullOrWhiteSpace(lastName)
? "Anonymous"
: $"{firstName} {lastName}".Trim();
return VStack(12,
TextBlock($"Hello, {fullName}!").FontSize(fontSize).Bold(),
TextField(firstName, setFirstName, placeholder: "First name").Width(200),
TextField(lastName, setLastName, placeholder: "Last name").Width(200),
HStack(8,
TextBlock("Font size:"),
Slider(fontSize, 10, 40, setFontSize).Width(200),
TextBlock($"{fontSize:F0}px")
)
).Padding(24);
}
}The fullName variable is derived from firstName and lastName on every
render. In Reactor, you don't need computed properties or bindings — plain C#
expressions work because Render() runs every time state changes.
Reactor provides a small set of layout primitives that compose together:
// Launch with:
// ReactorApp.Run<LayoutBasicsExample>("Layout", width: 600, height: 400);
class LayoutBasicsExample : Component
{
public override Element Render()
{
return VStack(16,
Heading("Layout Demo"),
SubHeading("Horizontal Stack"),
HStack(8,
Button("One"),
Button("Two"),
Button("Three")
),
SubHeading("Nested Layout"),
HStack(16,
VStack(4,
TextBlock("Left Column").Bold(),
TextBlock("Item A"),
TextBlock("Item B")
),
VStack(4,
TextBlock("Right Column").Bold(),
TextBlock("Item X"),
TextBlock("Item Y")
)
)
).Padding(24);
}
}| Element | Purpose |
|---|---|
VStack |
Vertical stack (children top to bottom) |
HStack |
Horizontal stack (children left to right) |
Grid |
Row/column grid with proportional sizing |
ScrollView |
Scrollable wrapper for overflow content |
Border |
Container with background, corner radius, stroke |
All layout elements accept an optional spacing parameter as their first
argument: VStack(12, child1, child2) adds 12px between children.
Let's put these pieces together into something real. A todo app needs a list of items, a way to add new ones, and checkboxes to mark them done.
First, define a simple record for items:
record TodoItem(string Text, bool Done);Now the full component:
using Microsoft.UI.Reactor;
using Microsoft.UI.Reactor.Core;
using static Microsoft.UI.Reactor.Factories;
using Microsoft.UI.Xaml;
ReactorApp.Run<TodoApp>("Todo App", width: 550, height: 600, devtools: true);
class TodoApp : Component
{
public override Element Render()
{
var (items, updateItems) = UseReducer(new List<TodoItem>
{
new("Learn Reactor basics", true),
new("Build a todo app", false),
new("Explore hooks", false),
});
var (newText, setNewText) = UseState("");
var doneCount = items.Count(i => i.Done);
return VStack(16,
Heading("Todo List"),
TextBlock($"{doneCount}/{items.Count} completed").Opacity(0.6),
// Input row
HStack(8,
TextField(newText, setNewText, placeholder: "What needs to be done?")
.Width(300),
Button("Add", () =>
{
if (!string.IsNullOrWhiteSpace(newText))
{
updateItems(list => [.. list, new TodoItem(newText.Trim(), false)]);
setNewText("");
}
}).IsEnabled(!(string.IsNullOrWhiteSpace(newText)))
),
// Item list
VStack(4,
items.Select((item, index) =>
HStack(8,
CheckBox(item.Done, done =>
updateItems(list =>
{
var copy = new List<TodoItem>(list);
copy[index] = item with { Done = done };
return copy;
}),
label: item.Text
),
Button("Remove", () =>
updateItems(list =>
{
var copy = new List<TodoItem>(list);
copy.RemoveAt(index);
return copy;
})
)
).WithKey($"todo-{index}")
).ToArray()
),
// Clear completed button
When(doneCount > 0, () =>
Button($"Clear completed ({doneCount})", () =>
updateItems(list => list.Where(i => !i.Done).ToList())
)
)
).Padding(24);
}
}Key patterns to notice:
UseReduceris likeUseStatebut the setter receives a functionFunc<T, T>— you transform the previous value into the next value. This is the right tool when your new state depends on the old state (like appending to a list).items.Select(...).ToArray()maps data into elements. Reactor reconciles the list efficiently using keys.WithKeygives each item a stable identity so Reactor can reorder, add, and remove items without rebuilding the entire list.When(condition, () => element)conditionally renders content without an if/else cluttering the tree.
Here's a more complex example that manages multiple pieces of related state:
using Microsoft.UI.Reactor;
using Microsoft.UI.Reactor.Core;
using static Microsoft.UI.Reactor.Factories;
using Microsoft.UI.Xaml;
ReactorApp.Run<CalculatorApp>("Calculator", width: 380, height: 500, devtools: true);
class CalculatorApp : Component
{
public override Element Render()
{
var (display, setDisplay) = UseState("0");
var (operand, setOperand) = UseState<double?>(null);
var (op, setOp) = UseState<string?>(null);
var (resetNext, setResetNext) = UseState(false);
void PressDigit(string digit)
{
if (resetNext || display == "0")
{
setDisplay(digit);
setResetNext(false);
}
else
{
setDisplay(display + digit);
}
}
void PressOp(string nextOp)
{
var current = double.Parse(display);
if (operand.HasValue && op != null)
{
var result = Calculate(operand.Value, current, op);
setDisplay(FormatResult(result));
setOperand(result);
}
else
{
setOperand(current);
}
setOp(nextOp);
setResetNext(true);
}
void PressEquals()
{
if (operand.HasValue && op != null)
{
var current = double.Parse(display);
var result = Calculate(operand.Value, current, op);
setDisplay(FormatResult(result));
setOperand(null);
setOp(null);
setResetNext(true);
}
}
void PressClear()
{
setDisplay("0");
setOperand(null);
setOp(null);
setResetNext(false);
}
Element NumButton(string digit) =>
Button(digit, () => PressDigit(digit))
.Width(60).Height(48);
Element OpButton(string label, string opCode) =>
Button(label, () => PressOp(opCode))
.Width(60).Height(48);
return VStack(4,
// Display
TextBlock(display)
.FontSize(32).Bold()
.HAlign(HorizontalAlignment.Right)
.Padding(horizontal: 12, vertical: 8),
// Button grid
HStack(4, Button("C", PressClear).Width(60).Height(48),
NumButton("7"), NumButton("8"), NumButton("9")),
HStack(4, OpButton("/", "/"),
NumButton("4"), NumButton("5"), NumButton("6")),
HStack(4, OpButton("*", "*"),
NumButton("1"), NumButton("2"), NumButton("3")),
HStack(4, OpButton("-", "-"),
NumButton("0"), OpButton("+", "+"),
Button("=", PressEquals).Width(60).Height(48))
).Padding(16);
}
static double Calculate(double a, double b, string op) => op switch
{
"+" => a + b,
"-" => a - b,
"*" => a * b,
"/" => b != 0 ? a / b : 0,
_ => b,
};
static string FormatResult(double value) =>
value == Math.Floor(value) ? $"{value:F0}" : $"{value:G10}";
}This demonstrates how plain C# control flow (methods, switch expressions,
local functions) works naturally inside Reactor components. There's no special
command pattern needed — just call setDisplay(...) and the UI updates.
The single fastest authoring loop is dotnet watch run from the project
directory. Reactor's dev tooling hooks watch's
file-change events so a save in App.cs re-runs Render() without
restarting the window. State that lives in UseState is preserved
across the patch (the hook slot table survives), so a counter at 42
stays at 42 after a layout tweak. State held in static fields is
not preserved — keep startup state in UseState if you want it to
survive hot reload.
Every Reactor app eventually has the same two ingredients: an event
handler that calls a setter, and a value rendered from the setter's
state slot. The hello-world snippet above wires setName to
TextField's change handler and reads name back in the
Text("Hello, ...") line — that round trip is the entire reactivity
contract. Once it feels routine, every other hook is just
a specialization (UseReducer for derived updates, UseEffect for
side effects, UseRef for non-rendering bookkeeping).
Launch with dotnet run -c Debug and Reactor mounts the in-app dev
menu (Ctrl+Shift+D by default). The reconcile-highlight overlay flashes
on every commit, the layout-cost overlay attributes per-component time,
and the dev tooling page covers the full menu. The
overlays are no-cost in Release builds — the dev menu compiles out
under #if DEBUG.
Reactor doesn't watch the build output. Edit the source files under
your project (App.cs, components in subdirectories) and rebuild —
either via dotnet run or under dotnet watch run. The bin/ tree
is regenerated on every build; any hand-edit there is silently
overwritten.
Reactor expects to own the window. ReactorApp.Run<T> opens a
Window, mounts your component tree directly, and drives the
reconciler from that root. Mounting a Reactor component inside a
WinUI Page (via xmlns:reactor=... markup) does not work — there
is no XAML loader for Reactor elements. If you need Reactor inside an
existing WinUI/WinForms host, see WinForms interop
for XamlIslandControl or use ReactorHostControl from
components for the WinUI host case.
XAML developers often try to back state with a view model. In Reactor,
state IS the binding — UseState returns (value, setter) and the
setter triggers the re-render. You can still bridge an existing
INotifyPropertyChanged source with UseObservable (see
advanced), but for new screens, hooks are the shorter
path. The Reactor for XAML developers page maps
each XAML idiom to its Reactor equivalent.
Think in functions, not objects. Your Render() method is a pure function
from state to UI. Every time state changes, it runs again from the top. Don't
try to mutate the UI imperatively.
Keep state as high as it needs to be, but no higher. If only one component
uses a value, UseState in that component. If siblings need to share state,
lift it to their parent.
Use records for data. C# records give you immutable data with value equality for free. Reactor uses this for efficient memoization — if your props haven't changed structurally, the component skips re-rendering.
Prefer composition over inheritance. Build small components that each do
one thing, then compose them in parent components. You'll rarely need more than
Component or Component<TProps> as a base class.
Fluent modifiers are your friend. Instead of wrapping elements in layout
containers for simple styling, chain modifiers: Text("hi").Margin(8).Bold()
reads cleanly and avoids unnecessary nesting.
- Dev Tooling — Set up hot reload and preview mode for a faster development loop
- Components — Break your app into reusable pieces with
Component<TProps>and typed record props - Hooks — Deep dive into UseState, UseReducer, UseEffect, UseMemo, and more
- Layout — Master VStack, HStack, Grid, and responsive patterns
- Effects and Lifecycle — Use
UseEffectfor side effects like timers, file I/O, and API calls




