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If the control has properties that make sense as fluent modifiers, add extension methods.
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@@ -335,7 +335,7 @@ Add test cases in `tests/Reactor.Tests/` covering element creation, mount, and u
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## How to add a new hook
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Hooks live in `Reactor/Core/Component.cs` (public API) and `Reactor/Core/RenderContext.cs` (implementation).
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Hooks live in `src/Reactor/Core/Component.cs` (public API) and `src/Reactor/Core/RenderContext.cs` (implementation).
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1. Add the hook method to `Component` (delegates to `RenderContext`)
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2. Implement the logic in `RenderContext`, using `GetOrCreateHook<T>()` to manage state
@@ -344,19 +344,19 @@ Hooks live in `Reactor/Core/Component.cs` (public API) and `Reactor/Core/RenderC
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## Working on the Rust native differ
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The differ lives in `Reactor/Native/differ/`. It's a standalone Rust crate that builds as a `cdylib`.
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The differ lives in `src/Reactor/Native/differ/`. It's a standalone Rust crate that builds as a `cdylib`.
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```bash
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# Build the differ directly
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cd Reactor/Native/differ
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cdsrc/Reactor/Native/differ
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cargo build
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cargo test
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# Run clippy
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cargo clippy
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```
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The C# interop layer is `Reactor/Native/ViewDiffer.cs`. If you change any struct layouts in `types.rs`, you **must** update the matching C# structs in `ViewDiffer.cs` — there are no compile-time checks across the FFI boundary (see the [code review](docs/viewdiffer-code-review.md) for details).
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The C# interop layer is `src/Reactor/Native/ViewDiffer.cs`. If you change any struct layouts in `types.rs`, you **must** update the matching C# structs in `ViewDiffer.cs` — there are no compile-time checks across the FFI boundary (see the [code review](docs/viewdiffer-code-review.md) for details).
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Key files:
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-`src/types.rs` — wire types shared between Rust and C#
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