I made a svg rendering component for winui3 in C++/WinRT #11112
HO-COOH
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Thank you @HO-COOH also based on your idea in your SpeedGraph i maded a better Graph Control: |
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I wrap the great resvg library into a
SvgImageSourcewinui runtime component, which is meant to be a drop-in replacement for the winui's built-in SvgImageSource.The resulting library is a ~2.9MB windows runtime component dll, and can produce significantly better result. See the doc here, and try out the example app. If you are using winui3 and find the resulting image missing parts or rendering unexpectedly, you should try my library.
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Currently, it is available on nuget and can be directly consumed from a C++WinRT winui3 project and it will just build and run without any configuration!
Hoping someone familiar with C# can help me adapting it so that it can also be consumable from a C# project! Happy coding!
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