I remember since Windows 8 and the introduction of WinRT - many times people saying they couldn't make a control, or couldn't achieve X Y Z - because something they took for granted in WPF didn't exist in the newer WinRT version of XAML.
With WinUI 3.0 and the convergence of WPF and UWP as open source libraries...
What should be added to WinRT XAML that exists in WPF, and why?
I remember since Windows 8 and the introduction of WinRT - many times people saying they couldn't make a control, or couldn't achieve X Y Z - because something they took for granted in WPF didn't exist in the newer WinRT version of XAML.
With WinUI 3.0 and the convergence of WPF and UWP as open source libraries...
What should be added to WinRT XAML that exists in WPF, and why?