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This repository was archived by the owner on Jun 10, 2022. It is now read-only.
There's this diff between how MRE and Unity look at capsule colliders. MRE says a capsule collider has a Vector3 size and then pulls out Height and Direction according to relations of components of that vector, assuming that height is always bigger than radius and Direction always being the index of the biggest component of that vector. I believe this leads to unwanted behavior when initializing colliders.
Should this be more aligned to how Unity treats it, Direction being an axis, height a float along that axis, and radius being perpendicular to it ?