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Hi, guys My usage scenario is that I receive the H.264 data from another machine, I should decode and display it. By reading the stream Receiving, I think I should receive asynchronously. Does it mean I should copy the |
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If you can do it fast enough, then always try to run inline. Otherwise, you probably want to use async receives, which works by returning |
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If you can do it fast enough, then always try to run inline. Otherwise, you probably want to use async receives, which works by returning
QUIC_STATUS_PENDING
, using the buffers/lengths on your own thread, and then callingStreamReceiveCompete
when you're done with that receive.