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100 lines (89 loc) · 3.46 KB
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import { useEffect, useState } from "react";
import { Kiosk } from "../Models/Kiosk";
import AddGameButton from "./AddGameButton";
import GameList from "./GameList";
import configData from "../config.json"
import HighScoresList from "./HighScoresList";
import { DeleteButton } from "./DeleteButton";
import { tickEvent } from "../browserUtils";
import DeletionModal from "./DeletionModal";
import { createKioskShareLink } from "../share";
interface IProps {
kiosk: Kiosk
}
const MainMenu: React.FC<IProps> = ({ kiosk }) => {
const [addButtonSelected, setAddButtonState] = useState(false);
const [deleteButtonSelected, setDeleteButtonState] = useState(false);
const [deleteTriggered, setDeleteTriggered] = useState(false);
const lockedClassName = kiosk.locked ? " locked" : "";
const updateLoop = () => {
if (!addButtonSelected && kiosk.gamepadManager.isUpPressed()) {
setAddButtonState(true);
}
if (addButtonSelected && kiosk.gamepadManager.isDownPressed()) {
setAddButtonState(false);
}
if (!addButtonSelected && kiosk.selectedGame?.userAdded && kiosk.gamepadManager.isDownPressed()) {
setDeleteButtonState(true);
}
if (deleteButtonSelected && kiosk.gamepadManager.isUpPressed()) {
setAddButtonState(false);
setDeleteButtonState(false);
}
if (addButtonSelected && (kiosk.gamepadManager.isAButtonPressed() || kiosk.gamepadManager.isBButtonPressed())) {
tickEvent("kiosk.addGamePageLoaded");
kiosk.launchAddGame();
}
if (deleteButtonSelected && (kiosk.gamepadManager.isAButtonPressed() || kiosk.gamepadManager.isBButtonPressed())) {
setDeleteTriggered(true);
}
}
useEffect(() => {
if (!kiosk.locked) {
let intervalId: any = null;
intervalId = setInterval(() => {
if (!deleteTriggered) {
updateLoop();
}
}, configData.GamepadPollLoopMilli);
return () => {
if (intervalId) {
clearInterval(intervalId);
}
};
} else {
tickEvent("kiosk.locked");
}
});
const onUploadClick = async () => {
const sharePointer = await createKioskShareLink({
games: kiosk.games,
});
const outputLink = `https://arcade.makecode.com/kiosk?shared=${sharePointer}`;
alert(`send em to ${outputLink}`);
console.log(outputLink);
}
return(
<div className="mainMenu">
<nav className="mainMenuTopBar">
<h1 className={`mainMenuHeader${lockedClassName}`}>Select a Game</h1>
{
!kiosk.locked &&
<div className="mainMenuButton">
<AddGameButton selected={addButtonSelected} content="Add your game" />
</div>
}
{
!kiosk.locked && <button tabIndex={0} onClick={onUploadClick}>click me to upload</button>
}
</nav>
<GameList kiosk={kiosk} addButtonSelected={addButtonSelected}
deleteButtonSelected={deleteButtonSelected} />
{
deleteTriggered &&
<DeletionModal kiosk={kiosk} active={setDeleteTriggered} changeFocus={setDeleteButtonState} />
}
</div>
)
}
export default MainMenu;