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Render texture reuse cause srgbness regression #170

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@mikialex

We have render texture reuse in the pipeline, and If I disable it manually the srgb-ness issue gets fixed magically. It's possible that the upstream may be even driver layer bugged.

  1. Provide minimal reproduce example and report to wgpu
  2. Should we workaround this?
  3. If we could not workaround, should we remove or add a runtime switch for the reuse feature?

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