We have render texture reuse in the pipeline, and If I disable it manually the srgb-ness issue gets fixed magically. It's possible that the upstream may be even driver layer bugged.
- Provide minimal reproduce example and report to wgpu
- Should we workaround this?
- If we could not workaround, should we remove or add a runtime switch for the reuse feature?
We have render texture reuse in the pipeline, and If I disable it manually the srgb-ness issue gets fixed magically. It's possible that the upstream may be even driver layer bugged.