World space support? #863
unravel-dev
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Hello! We have full support for transforms. So you can use this to move the elements (or individual documents) around, also in 3D space. You can even apply custom 4x4 matrices here if you need that. |
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Hi is there any plans for supporting world space ui? Currently we have a transform passed to be set but we don't know which element or document we are rendering. Any idea how we can achieve world space elements with the current state of the library? One way i can think of is to render a context into fbo and then dispaly that fbo in world space as a texture - but that would mean to have multiple contexts for each element i want in world space at a different position - and would also mean input wont be working correctly unless input points are multiplied by the inverse of the world space transform that would be used for rendering so that they can be converted into document local space. Is there some hidden feature that i am unaware to aid this?
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