-
Notifications
You must be signed in to change notification settings - Fork 7
Expand file tree
/
Copy pathangledwalls.lua
More file actions
619 lines (560 loc) · 11.5 KB
/
Copy pathangledwalls.lua
File metadata and controls
619 lines (560 loc) · 11.5 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
-- [MOD] Angled Walls [angledwalls] [1.2] by TumeniNodes 6-24-2016
angledwalls = {}
local S = core.get_translator(core.get_current_modname())
-- Angled place function
-- To use put "on_place = angledwalls.angled_place" in the node def
function angledwalls.angled_place(itemstack, placer, pointed_thing)
local placer_pos = placer:get_pos()
local pos = pointed_thing.above
local param2
if pos.x > placer_pos.x then
if pos.z > placer_pos.z then
param2 = 1
else
param2 = 2
end
else
if pos.z > placer_pos.z then
param2 = 0
else
param2 = 3
end
end
return core.item_place(itemstack, placer, pointed_thing, param2)
end
local ALPHA_OPAQUE = core.features.use_texture_alpha_string_modes and "opaque" or false
local function fallback_fields(recipeitem, ndef)
local rdef = core.registered_nodes[recipeitem]
if not rdef then
core.log("info", "[angledwalls] Recipe item '" .. recipeitem .. "' not found. Falling back to defaults...")
end
local defaults = {
paramtype = "light",
paramtype2 = "facedir",
sunlight_propogates = true,
is_ground_content = false,
tiles = rdef and rdef.tiles and table.copy(rdef.tiles),
use_texture_alpha = rdef and rdef.use_texture_alpha or ALPHA_OPAQUE,
sounds = rdef and rdef.sounds and table.copy(rdef.sounds),
groups = rdef and rdef.groups and table.copy(rdef.groups) or {},
-- Callbacks
on_place = angledwalls.angled_place,
}
for k, v in pairs(defaults) do
if ndef[k] == nil then
ndef[k] = v
end
end
return ndef
end
--Register angledwalls.
--Node will be called angledwalls:angled_wall_<subname>
function angledwalls.register_angled_wall(subname, recipeitem, groups, images, description, sounds)
local wall_node_name = "angledwalls:angled_wall" .. subname
local ndef = fallback_fields(recipeitem, {
description = description,
drawtype = "mesh",
mesh = "angled_wall.obj",
tiles = images,
groups = groups,
sounds = sounds,
collision_box = {
type = "fixed",
fixed = {
{0, -0.5, 0, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, 0, 0.5, 0},
{-0.25, -0.5, -0.25, 0.25, 0.5, 0.25},
{-0.3125, -0.5, -0.1875, 0.3125, 0.5, 0.1875},
{-0.1875, -0.5, -0.3125, 0.1875, 0.5, 0.3125},
{-0.125, -0.5, -0.375, 0.125, 0.5, 0.375},
{-0.0625, -0.5, -0.4375, 0.0625, 0.5, 0.4375},
{-0.375, -0.5, -0.125, 0.375, 0.5, 0.125},
{-0.4375, -0.5, -0.0625, 0.4375, 0.5, 0.0625},
},
},
})
ndef.groups.angledwall = 1
core.register_node(":" .. wall_node_name, ndef)
end
-- Register angledwalls.
-- Node will be called angledwalls:low_angled_wall_<subname>
function angledwalls.register_low_angled_wall(subname, recipeitem, groups, images, description, sounds)
local wall_node_name = "angledwalls:low_angled_wall" .. subname
local ndef = fallback_fields(recipeitem, {
description = description,
drawtype = "mesh",
mesh = "low_angled_wall.obj",
tiles = images,
groups = groups,
sounds = sounds,
collision_box = {
type = "fixed",
fixed = {
{0, -0.5, 0, 0.5, 0, 0.5},
{-0.5, -0.5, -0.5, 0, 0, 0},
{-0.25, -0.5, -0.25, 0.25, 0, 0.25},
{-0.3125, -0.5, -0.1875, 0.3125, 0, 0.1875},
{-0.1875, -0.5, -0.3125, 0.1875, 0, 0.3125},
{-0.125, -0.5, -0.375, 0.125, 0, 0.375},
{-0.0625, -0.5, -0.4375, 0.0625, 0, 0.4375},
{-0.375, -0.5, -0.125, 0.375, 0, 0.125},
{-0.4375, -0.5, -0.0625, 0.4375, 0, 0.062},
},
},
selection_box = {
type = "fixed",
fixed = {-0.5, -0.5, -0.5, 0.5, 0, 0.5},
},
})
ndef.groups.lowangledwall = 1
core.register_node(":" .. wall_node_name, ndef)
end
--Register angledwalls.
--Node will be called angledwalls:corner_<subname>
function angledwalls.register_corner(subname, recipeitem, groups, images, description, sounds)
local wall_node_name = "angledwalls:corner" .. subname
local ndef = fallback_fields(recipeitem, {
description = description,
drawtype = "mesh",
mesh = "angledwalls_corner.obj",
tiles = images,
groups = groups,
sounds = sounds,
collision_box = {
type = "fixed",
fixed = {
{0, -0.5, 0, 0.5, 0.5, 0.5},
{-0.5, -0.5, -0.5, 0, 0.5, 0},
{-0.1875, -0.5, -0.1875, 0.3125, 0.5, 0.3125},
{-0.125, -0.5, -0.125, 0.375, 0.5, 0.375},
{-0.375, -0.5, -0.375, 0.125, 0.5, 0.125},
{-0.4375, -0.5, -0.4375, 0.0625, 0.5, 0.0625},
{-0.0625, -0.5, -0.0625, 0.4375, 0.5, 0.4375},
{-0.25, -0.5, -0.3125, 0.1875, 0.5, 0.25},
{-0.5, -0.5, -0.25, 0.25, 0.5, 0.5},
},
},
})
ndef.groups.corner = 1
core.register_node(":" .. wall_node_name, ndef)
end
-- Angled wall/low wall/corner registration function.
-- Nodes will be called angledwalls:{angled_wall,low_angled_wall,corner}_<subname>
function angledwalls.register_angled_wall_and_low_angled_wall_and_corner(
subname,
recipeitem,
groups,
images,
desc_angled_wall,
desc_low_angled_wall,
desc_corner,
sounds
)
-- Convert "mod_name:node_name" to "node_name"
subname = subname or string.match(recipeitem, "^[%w_]+:(.+)$")
angledwalls.register_angled_wall(subname, recipeitem, groups, images, desc_angled_wall, sounds)
angledwalls.register_low_angled_wall(subname, recipeitem, groups, images, desc_low_angled_wall, sounds)
angledwalls.register_corner(subname, recipeitem, groups, images, desc_corner, sounds)
end
-- Register angled walls and low angled walls and corner
local register_all = angledwalls.register_angled_wall_and_low_angled_wall_and_corner
register_all(
nil,
"default:acacia_wood",
nil,
nil,
S("Acacia Wood Angled Wall"),
S("Acacia Wood Low Angled Wall"),
S("Acacia Wood Corner"),
nil
)
register_all(
nil,
"default:aspen_wood",
nil,
nil,
S("Aspen Wood Angled Wall"),
S("Aspen Wood Low Angled Wall"),
S("Aspen Wood Corner"),
nil
)
register_all(
nil,
"default:junglewood",
nil,
nil,
S("Junglewood Angled Wall"),
S("Junglewood Low Angled Wall"),
S("junglewood Corner"),
nil
)
register_all(
nil,
"default:pine_wood",
nil,
nil,
S("Pine Wood Angled Wall"),
S("Pine Wood Low Angled Wall"),
S("Pine Wood Corner"),
nil
)
register_all(
nil,
"default:wood",
nil,
nil,
S("Wooden Angled Wall"),
S("Wooden Low Angled Wall"),
S("Wooden Corner"),
nil
)
register_all(
nil,
"default:brick",
nil,
nil,
S("Brick Angled Wall"),
S("Brick Low Angled Wall"),
S("Brick Corner"),
nil
)
register_all(
"bronze_block",
"default:bronzeblock",
nil,
nil,
S("Bronze Block Angled Wall"),
S("Bronze Block Low Angled Wall"),
S("Bronze Block Corner"),
nil
)
register_all(
nil,
"default:clay",
nil,
nil,
S("Clay Angled Wall"),
S("Clay Low Angled Wall"),
S("Clay Corner"),
nil
)
register_all(
"coal_block",
"default:coalblock",
nil,
nil,
S("Coal Block Angled Wall"),
S("Coal Block Low Angled Wall"),
S("Coal Block Corner"),
nil
)
register_all(
nil,
"default:copperblock",
nil,
nil,
S("Copper Block Angled Wall"),
S("Copper Block Low_angled Wall"),
S("Copper Block Corner"),
nil
)
register_all(
nil,
"default:diamondblock",
nil,
nil,
S("Diamond Block Angled Wall"),
S("Diamond Block Low_angled Wall"),
S("Diamond Block Corner"),
nil
)
register_all(
nil,
"default:goldblock",
nil,
nil,
S("Gold Block Angled Wall"),
S("Gold Block Low_angled Wall"),
S("Gold Block Corner"),
nil
)
register_all(
nil,
"default:meseblock",
nil,
nil,
S("Mese Block Angled Wall"),
S("Mese Block Low_angled Wall"),
S("Mese Block Corner"),
nil
)
register_all(
nil,
"default:steelblock",
nil,
nil,
S("Steel Block Angled Wall"),
S("Steel Block Low_angled Wall"),
S("Steel Block Corner"),
nil
)
register_all(
nil,
"default:tinblock",
nil,
nil,
S("Tin Block Angled Wall"),
S("Tin Block Low_angled Wall"),
S("Tin Block Corner"),
nil
)
register_all(
nil,
"default:cobble",
nil,
nil,
S("Cobblestone Angled Wall"),
S("Cobblestone Low Angled Wall"),
S("Cobblestone Corner"),
nil
)
register_all(
nil,
"default:mossycobble",
nil,
nil,
S("Mossycobble Angled Wall"),
S("Mossycobble Low Angled Wall"),
S("Mossycobble Corner"),
nil
)
register_all(
nil,
"default:stone",
nil,
nil,
S("Stone Angled Wall"),
S("Stone Low Angled Wall"),
S("Stone Corner"),
nil
)
register_all(
nil,
"default:stone_block",
nil,
nil,
S("Stone Block Angled Wall"),
S("Stone Block Low Angled Wall"),
S("Stone Block Corner"),
nil
)
register_all(
nil,
"default:stonebrick",
nil,
nil,
S("Stone Brick Angled Wall"),
S("Stone Brick Low Angled Wall"),
S("Stone Brick Corner"),
nil
)
register_all(
nil,
"default:desertscobble",
nil,
nil,
S("Desert Cobble Angled Wall"),
S("Desert Cobble Low Angled Wall"),
S("Desert Cobble Corner"),
nil
)
register_all(
nil,
"default:desertstone",
nil,
nil,
S("Desert Stone Angled Wall"),
S("Desert Stone Low Angled Wall"),
S("Desert Stone Corner"),
nil
)
register_all(
nil,
"default:desert_stone_block",
nil,
nil,
S("Desert Stone Block Angled Wall"),
S("Desert Stone Block Low Angled Wall"),
S("Desert Stone Block Corner"),
nil
)
register_all(
nil,
"default:desert_stonebrick",
nil,
nil,
S("Desert Stone Brick Angled Wall"),
S("Desert Stone Brick Low Angled Wall"),
S("Desert Stone Brick Corner"),
nil
)
register_all(
nil,
"default:desert_sandstone",
nil,
nil,
S("Desert Sandstone Angled Wall"),
S("Desert Sandstone Low Angled Wall"),
S("Desert Sandstone Corner"),
nil
)
register_all(
nil,
"default:desert_sandstone_block",
nil,
nil,
S("Desert Sandstone Block Angled Wall"),
S("Desert Sandstone Block Low Angled Wall"),
S("Desert Sandstone Block Corner"),
nil
)
register_all(
nil,
"default:desert_sandstone_brick",
nil,
nil,
S("Desert Sandstone Brick Angled Wall"),
S("Desert Sandstone Brick Low Angled Wall"),
S("Desert Sandstone Brick Corner"),
nil
)
register_all(
nil,
"default:sandstone",
nil,
nil,
S("Sandstone Angled Wall"),
S("Sandstone Low Angled Wall"),
S("Sandstone Corner"),
nil
)
register_all(
nil,
"default:sandstone_block",
nil,
nil,
S("Sandstone Block Angled Wall"),
S("Sandstone Block Low Angled Wall"),
S("Sandstone Block Corner"),
nil
)
register_all(
nil,
"default:sandstonebrick",
nil,
nil,
S("Sandstone Brick Angled Wall"),
S("Sandstone Brick Low Angled Wall"),
S("Sandstone Brick Corner"),
nil
)
register_all(
nil,
"default:silver_sandstone",
nil,
nil,
S("Silver Sandstone Angled Wall"),
S("Silver Sandstone Low Angled Wall"),
S("Silver Sandstone Corner"),
nil
)
register_all(
nil,
"default:silver_sandstone_block",
nil,
nil,
S("Silver Sandstone Block Angled Wall"),
S("Silver Sandstone Block Low Angled Wall"),
S("Silver Sandstone Block Corner"),
nil
)
register_all(
nil,
"default:silver_sandstone_brick",
nil,
nil,
S("Silver Sandstone Brick Angled Wall"),
S("Silver Sandstone Brick Low Angled Wall"),
S("Silver Sandstone Brick Corner"),
nil
)
register_all(
nil,
"default:obsidian",
nil,
nil,
S("Obsidian Angled Wall"),
S("Obsidian Low Angled Wall"),
S("Obsidian Corner"),
nil
)
register_all(
nil,
"default:obsidian_block",
nil,
nil,
S("Obsidian Block Angled Wall"),
S("Obsidian Block Low Angled Wall"),
S("Obsidian Block Corner"),
nil
)
register_all(
nil,
"default:obsidian_brick",
nil,
nil,
S("Obsidian Brick Angled Wall"),
S("Obsidian Brick Low Angled Wall"),
S("Obsidian Brick Corner"),
nil
)
register_all(
nil,
"default:glass",
nil,
nil,
S("Glass Angled Wall"),
S("Glass Low Angled Wall"),
S("Glass Corner"),
nil
)
register_all(
"obsidianglass",
"default:obsidian_glass",
nil,
nil,
S("Obsidian Glass Angled Wall"),
S("Obsidian Glass Low Angled Wall"),
S("Obsidian Glass Corner"),
nil
)
register_all(
nil,
"default:ice",
nil,
nil,
S("Ice Angled Wall"),
S("Ice Low Angled Wall"),
S("Ice Corner"),
nil
)
register_all(
nil,
"default:snow",
nil,
nil,
S("Snow Angled Wall"),
S("Snow Low Angled Wall"),
S("Snow Corner"),
nil
)