-
Notifications
You must be signed in to change notification settings - Fork 3
Expand file tree
/
Copy pathinit.lua
More file actions
275 lines (262 loc) · 9.24 KB
/
Copy pathinit.lua
File metadata and controls
275 lines (262 loc) · 9.24 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
dofile(core.get_modpath("interact") .. "/config.lua")
-- I put the rules in their own file so that they don't get lost/overlooked!
dofile(core.get_modpath("interact") .. "/rules.lua")
local rule1 = 0
local rule2 = 0
local rule3 = 0
local rule4 = 0
local multi = 0
local function make_formspec(player)
local size = { "size[10,4]" }
table.insert(size, "label[0.5,0.5;" .. interact.s1_header .. "]")
table.insert(size, "label[0.5,1.5;" .. interact.s1_l2 .. "]")
table.insert(size, "label[0.5,2;" .. interact.s1_l3 .. "]")
table.insert(size, "button_exit[5.5,3.4;2,0.5;no;" .. interact.s1_b1 .. "]")
table.insert(size, "button[7.5,3.4;2,0.5;yes;" .. interact.s1_b2 .. "]")
return table.concat(size)
end
local function make_formspec2(player)
local size = { "size[10,4]" }
table.insert(size, "label[0.5,0.5;" .. interact.s2_l1 .. "]")
table.insert(size, "label[0.5,1;" .. interact.s2_l2 .. "]")
table.insert(size, "button_exit[2.5,3.4;3.5,0.5;interact;" .. interact.s2_b1 .. "]")
table.insert(size, "button_exit[6.4,3.4;3.6,0.5;visit;" .. interact.s2_b2 .. "]")
return table.concat(size)
end
local function make_formspec3(player)
local size = { "size[10,8]" }
table.insert(size, "textarea[0.5,0.5;9.5,7.5;TOS;" .. interact.s3_header .. ";" .. interact.rules .. "]")
table.insert(size, "button[5.5,7.4;2,0.5;decline;" .. interact.s3_b2 .. "]")
table.insert(size, "button_exit[7.5,7.4;2,0.5;accept;" .. interact.s3_b1 .. "]")
return table.concat(size)
end
local function make_formspec4(player)
local size = { "size[10,9]" }
if interact.s4_to_rules_button == true then
table.insert(size, "button_exit[7.75,0.25;2.1,0.1;rules;" .. interact.s4_to_rules .. "]")
end
table.insert(size, "label[0.25,0;" .. interact.s4_header .. "]")
table.insert(size, "label[0.5,0.5;" .. interact.s4_question1 .. "]")
table.insert(size, "checkbox[0.25,1;rule1_true;" .. interact.s4_question1_true .. "]")
table.insert(size, "checkbox[4,1;rule1_false;" .. interact.s4_question1_false .. "]")
table.insert(size, "label[0.5,2;" .. interact.s4_question2 .. "]")
table.insert(size, "checkbox[0.25,2.5;rule2_true;" .. interact.s4_question2_true .. "]")
table.insert(size, "checkbox[4,2.5;rule2_false;" .. interact.s4_question2_false .. "]")
table.insert(size, "label[0.5,3.5;" .. interact.s4_question3 .. "]")
table.insert(size, "checkbox[0.25,4;rule3_true;" .. interact.s4_question3_true .. "]")
table.insert(size, "checkbox[4,4;rule3_false;" .. interact.s4_question3_false .. "]")
table.insert(size, "label[0.5,5;" .. interact.s4_question4 .. "]")
table.insert(size, "checkbox[0.25,5.5;rule4_true;" .. interact.s4_question4_true .. "]")
table.insert(size, "checkbox[4,5.5;rule4_false;" .. interact.s4_question4_false .. "]")
table.insert(size, "label[0.5,6.5;" .. interact.s4_multi_question .. "]")
table.insert(size, "checkbox[4.75,6.25;multi_choice1;" .. interact.s4_multi1 .. "]")
table.insert(size, "checkbox[0.25,7;multi_choice2;" .. interact.s4_multi2 .. "]")
table.insert(size, "checkbox[4.75,7;multi_choice3;" .. interact.s4_multi3 .. "]")
table.insert(size, "button_exit[3,8.4;3.5,0.5;submit;" .. interact.s4_submit .. "]")
return table.concat(size)
end
local server_formspec = "size[10,4]"
.. "label[0.5,0.5;Hey, you! Yes, you, the admin! What do you think you're doing]"
.. "label[0.5,0.9;ignoring warnings in the terminal? You should watch it carefully!]"
.. "label[0.5,1.5;Before you do anything else, open rules.lua in the interact mod]"
.. "label[0.5,1.9;and put your rules there. Then, open config.lua, and look at the]"
.. "label[0.5,2.3;settings. Configure them so that they match up with your rules.]"
.. "label[0.5,2.7;Then, set interact.configured to true, and this message will go away]"
.. "label[0.5,3.1;once you've restarted the server.]"
.. "label[0.5,3.6;Thank you!]"
core.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "interact_welcome" then
return
end
local name = player:get_player_name()
if fields.no then
if interact.screen2 == false then
core.after(1, function()
core.show_formspec(name, "interact_rules", make_formspec3(player))
end)
else
core.after(1, function()
core.show_formspec(name, "interact_visit", make_formspec2(player))
end)
end
return
elseif fields.yes then
if interact.grief_ban ~= true then
core.kick_player(name, interact.msg_grief)
else
core.ban_player(name)
end
return
end
end)
core.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "interact_visit" then
return
end
local name = player:get_player_name()
if fields.interact then
core.after(1, function()
core.show_formspec(name, "interact_rules", make_formspec3(player))
end)
return
elseif fields.visit then
core.chat_send_player(name, interact.visit_msg)
core.log("action", name .. " is just visiting.")
return
end
end)
core.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "interact_rules" then
return
end
local name = player:get_player_name()
if fields.accept then
if interact.screen4 == false then
if core.check_player_privs(name, interact.priv) then
core.chat_send_player(name, interact.interact_msg1)
core.chat_send_player(name, interact.interact_msg2)
local privs = core.get_player_privs(name)
privs.interact = true
core.set_player_privs(name, privs)
core.log("action", "Granted " .. name .. " interact.")
end
else
core.after(1, function()
core.show_formspec(name, "interact_quiz", make_formspec4(player))
end)
end
return
elseif fields.decline then
if interact.disagree_action == "kick" then
core.kick_player(name, interact.disagree_msg)
elseif interact.disagree_action == "ban" then
core.ban_player(name)
else
core.chat_send_player(name, interact.disagree_msg)
end
return
end
end)
core.register_on_player_receive_fields(function(player, formname, fields)
if formname ~= "interact_quiz" then
return
end
local name = player:get_player_name()
if fields.rules then
core.after(1, function()
core.show_formspec(name, "interact_rules", make_formspec3(player))
end)
return
end
if fields.rule1_true then
rule1 = true
elseif fields.rule1_false then
rule1 = false
elseif fields.rule2_true then
rule2 = true
elseif fields.rule2_false then
rule2 = false
elseif fields.rule3_true then
rule3 = true
elseif fields.rule3_false then
rule3 = false
elseif fields.rule4_true then
rule4 = true
elseif fields.rule4_false then
rule4 = false
elseif fields.multi_choice1 then
multi = 1
elseif fields.multi_choice2 then
multi = 2
elseif fields.multi_choice3 then
multi = 3
end
if
fields.submit
and rule1 == interact.quiz1
and rule2 == interact.quiz2
and rule3 == interact.quiz3
and rule4 == interact.quiz4
and multi == interact.quiz_multi
then
rule1 = 0
rule2 = 0
rule3 = 0
rule4 = 0
multi = 0
if core.check_player_privs(name, interact.priv) then
core.chat_send_player(name, interact.interact_msg1)
core.chat_send_player(name, interact.interact_msg2)
local privs = core.get_player_privs(name)
privs.interact = true
core.set_player_privs(name, privs)
core.log("action", "Granted " .. name .. " interact.")
end
elseif fields.submit then
rule1 = 0
rule2 = 0
rule3 = 0
rule4 = 0
multi = 0
if interact.on_wrong_quiz == "kick" then
core.kick_player(name, interact.wrong_quiz_kick_msg)
elseif interact.on_wrong_quiz == "ban" then
core.ban_player(name)
elseif interact.on_wrong_quiz == "reshow" then
core.chat_send_player(name, interact.quiz_try_again_msg)
core.after(1, function()
core.show_formspec(name, "interact_quiz", make_formspec4(player))
end)
elseif interact.on_wrong_quiz == "rules" then
core.chat_send_player(name, interact.quiz_rules_msg)
core.after(1, function()
core.show_formspec(name, "interact_rules", make_formspec3(player))
end)
else
core.chat_send_player(name, interact.quiz_fail_msg)
end
end
end)
core.register_chatcommand("rules", {
params = "",
description = "Shows the server rules",
privs = interact.priv,
func = function(name, params)
local player = core.get_player_by_name(name)
if interact.screen1 ~= false then
core.after(1, function()
core.show_formspec(name, "interact_welcome", make_formspec(player))
end)
elseif interact.screen2 ~= false then
core.after(1, function()
core.show_formspec(name, "interact_visit", make_formspec2(player))
end)
else
core.after(1, function()
core.show_formspec(name, "interact_rules", make_formspec3(player))
end)
end
end,
})
core.register_on_joinplayer(function(player)
local name = player:get_player_name()
if not core.get_player_privs(name).interact then
if interact.screen1 ~= false then
core.show_formspec(name, "interact_welcome", make_formspec(player))
elseif interact.screen2 ~= false then
core.show_formspec(name, "interact_visit", make_formspec2(player))
else
core.show_formspec(name, "interact_rules", make_formspec3(player))
end
elseif core.get_player_privs(name).server and interact.configured == false then
core.show_formspec(name, "interact_no_changes_made", server_formspec)
end
end)
if not interact.configured then
core.log(
"warning",
'Mod "Interact" has not been configured! '
.. "Please open config.lua in its folder and configure it. "
.. "See the readme of the mod for more details."
)
end