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Copy pathinit.lua
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279 lines (235 loc) · 7.43 KB
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local block_sounds = {}
local player_name = {}
local handler = {}
local sound = {}
local chats = {}
core.register_node("mysoundblocks:block", {
description = "Sound Block",
drawtype = "normal",
tiles = { "mysoundblocks_block.png" },
paramtype = "light",
is_ground_content = false,
groups = { oddly_breakable_by_hand = 1, not_in_creative_inventory = 0 },
on_place = function(itemstack, placer, pointed_thing)
local pos = pointed_thing.above
if core.get_player_privs(placer:get_player_name()).mysoundblocks ~= true then
core.chat_send_player(placer:get_player_name(), "You need the mysoundblocks priv")
return
end
if core.get_player_privs(placer:get_player_name()).mysoundblocks == true then
core.set_node(pos, { name = "mysoundblocks:block" })
end
end,
on_dig = function(pos, node, player)
if core.get_player_privs(player:get_player_name()).mysoundblocks ~= true then
core.chat_send_player(player:get_player_name(), "You need the mysoundblocks priv")
return
end
if core.get_player_privs(player:get_player_name()).mysoundblocks == true then
core.remove_node(pos)
end
end,
on_rightclick = function(pos, node, player, itemstack, pointed_thing)
local meta = core.get_meta(pos)
local aa = meta:get_string("a")
local bb = tonumber(meta:get_string("b")) or 5
local cc = tonumber(meta:get_string("c")) or 3
local dd = meta:get_string("d")
local ee = tonumber(meta:get_string("e")) or 10
local ff = tonumber(meta:get_string("e")) or 1
core.show_formspec(
player:get_player_name(),
"fs",
"size[6,7;]"
.. "background[-0.5,-0.5;7,8;mysoundblocks_bg.png]"
.. "field[1,1;4.5,1;snd;Enter Sound Name;"
.. aa
.. "]"
.. "field[1,2;4.5,1;txt;Enter Chat Message;"
.. dd
.. "]"
.. "field[1,3;2,1;sndl;Length;"
.. bb
.. "]"
.. "field[3.5,3;2,1;sndhd;Radius;"
.. cc
.. "]"
.. "label[0.7,3.4;Player or All]"
.. "dropdown[0.7,3.8;2,1;pora;Player,All;]"
.. "field[3.5,4;2,1;snddis;Hear Distance;"
.. ee
.. "]"
.. "field[2.75,5;1,1;sndgn;Gain;"
.. ff
.. "]"
.. "button_exit[0.75,5.75;1.5,1;ents;Sound]"
.. "button_exit[2.25,5.75;1.5,1;entc;Chat]"
.. "button_exit[3.75,5.75;1.5,1;entb;Both]"
)
core.register_on_player_receive_fields(function(player2, formname, fields)
local meta2 = core.get_meta(pos)
local thing1 = fields["snd"]
local thing2 = fields["sndl"]
local thing3 = fields["sndhd"]
local thing4 = fields["txt"]
local thing6 = fields["pora"]
local thing7 = fields["snddis"]
local thing8 = fields["sndgn"]
if fields["ents"] or fields["entc"] or fields["entb"] or fields["snd"] or fields["txt"] then
if fields["ents"] and fields["snd"] ~= "" then
meta2:set_string("a", thing1)
meta2:set_string("b", thing2)
meta2:set_string("c", thing3)
meta2:set_string("d", thing4)
meta2:set_string("e", "sound")
meta2:set_string("f", thing6)
meta2:set_string("g", thing7)
meta2:set_string("h", thing8)
core.swap_node(pos, { name = "mysoundblocks:block_hidden" })
return true
elseif fields["entc"] and fields["txt"] ~= "" then
meta2:set_string("a", thing1)
meta2:set_string("b", thing2)
meta2:set_string("c", thing3)
meta2:set_string("d", thing4)
meta2:set_string("e", "chat")
core.swap_node(pos, { name = "mysoundblocks:block_hidden" })
return true
elseif fields["entb"] and fields["txt"] ~= "" and fields["snd"] ~= "" then
meta2:set_string("a", thing1)
meta2:set_string("b", thing2)
meta2:set_string("c", thing3)
meta2:set_string("d", thing4)
meta2:set_string("e", "both")
meta2:set_string("f", thing6)
meta2:set_string("g", thing7)
meta2:set_string("h", thing8)
core.swap_node(pos, { name = "mysoundblocks:block_hidden" })
return true
end
else
return
end
end)
end,
})
core.register_node("mysoundblocks:block_hidden", {
tiles = { "mysoundblocks_hidden.png" },
drawtype = "nodebox",
paramtype = "light",
walkable = false,
pointable = false,
group = { not_in_creative_inventory = 1 },
})
core.register_privilege("mysoundblocks", "Lets you place and dig soundblocks")
core.register_chatcommand("showsb", {
params = "",
description = "Show the sound block",
privs = { mysoundblocks = true },
func = function(name, param)
local player = core.get_player_by_name(name)
if not player then
return false, "Player not found"
end
local pos = player:get_pos()
local a = core.find_nodes_in_area(
{ x = pos.x - 5, y = pos.y - 5, z = pos.z - 5 },
{ x = pos.x + 5, y = pos.y + 5, z = pos.z + 5 },
{ "mysoundblocks:block_hidden" }
)
for _, row in pairs(a) do
core.swap_node(row, { name = "mysoundblocks:block" })
end
end,
})
core.register_chatcommand("hidesb", {
params = "",
description = "Hide the sound block",
privs = { mysoundblocks = true },
func = function(name, param)
local player = core.get_player_by_name(name)
if not player then
return false, "Player not found"
end
local pos = player:get_pos()
pos.y = pos.y + 1
local a = core.find_nodes_in_area(
{ x = pos.x - 5, y = pos.y - 5, z = pos.z - 5 },
{ x = pos.x + 5, y = pos.y + 5, z = pos.z + 5 },
{ "mysoundblocks:block" }
)
for _, row in pairs(a) do
core.swap_node(row, { name = "mysoundblocks:block_hidden" })
end
end,
})
core.register_abm({
nodenames = { "mysoundblocks:block_hidden" },
interval = 0.2,
chance = 1,
catch_up = false,
action = function(pos, node)
local meta = core.get_meta(pos)
local block_sound = meta:get_string("a")
local block_time = tonumber(meta:get_string("b"))
local rad_dist = tonumber(meta:get_string("c"))
local block_text = meta:get_string("d")
local sound_chat = meta:get_string("e")
local sound_pa = meta:get_string("f")
local sound_dis = meta:get_string("g")
local sound_gain = meta:get_string("h")
-- if block_time is nil then it uses default of 5
block_time = block_time or 5
rad_dist = rad_dist or 3
local all_objects = core.get_objects_inside_radius(pos, rad_dist)
local p
local glob = nil
for _, obj in ipairs(all_objects) do
if obj:is_player() then
p = obj:get_player_name()
if not player_name[p] then
player_name[p] = block_sound
if player_name[p] ~= blockname then
player_name[p] = nil
end
-- play sound for everyone to hear
if sound_pa == "All" and glob == nil then
core.sound_play(block_sound, {
gain = sound_gain,
})
-- changes to true so global sound plays only once for ALL players
glob = true
end
-- display text
if (sound_chat == "chat" or sound_chat == "both") and block_text and block_text ~= chats[p] then
core.chat_send_player(p, block_text)
chats[p] = block_text
end
-- play sound
if (sound_chat == "sound" or sound_chat == "both") and block_sound then
-- stop any sounds still playing
if handler[p] and block_sound ~= sound[p] then
core.sound_stop(handler[p])
if player_name[p] then
core.chat_send_all(player_name[p] .. " and " .. block_sound)
end
end
-- only player hears this sound
if handler[p] and block_sound == sound[p] then
return
end
handler[p] = core.sound_play(block_sound, {
max_hear_distance = sound_dis,
to_player = p,
gain = sound_gain,
})
sound[p] = block_sound
end
core.after(block_time, function(p2)
player_name[p2] = nil
end, p)
end
end
end
end,
})