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formspecs.lua
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local S = minetest.get_translator("skinsdb")
local ui = minetest.global_exists("unified_inventory") and unified_inventory
function skins.get_formspec_context(player)
if player then
local playername = player:get_player_name()
skins.ui_context[playername] = skins.ui_context[playername] or {}
return skins.ui_context[playername]
else
return {}
end
end
-- Show skin info
function skins.get_skin_info_formspec(skin, perplayer_formspec)
local texture = skin:get_texture()
local m_name = skin:get_meta_string("name")
local m_author = skin:get_meta_string("author")
local m_license = skin:get_meta_string("license")
local m_format = skin:get_meta("format")
-- overview page
local raw_size = m_format == "1.8" and "2,2" or "2,1"
local lxoffs = 0.8
local cxoffs = 2
local rxoffs = 5.5
if type(perplayer_formspec) == "table" then -- we're using Unified Inventory
lxoffs = 1.5
cxoffs = 3.75
rxoffs = 7.5
end
local formspec = "image["..lxoffs..",.6;1,2;"..minetest.formspec_escape(skin:get_preview()).."]"
if texture then
formspec = formspec.."label["..rxoffs..",.5;"..S("Raw texture")..":]"
.."image["..rxoffs..",1;"..raw_size..";"..texture.."]"
end
if m_name ~= "" then
formspec = formspec.."label["..cxoffs..",.5;"..S("Name")..": "..minetest.formspec_escape(m_name).."]"
end
if m_author ~= "" then
formspec = formspec.."label["..cxoffs..",1;"..S("Author")..": "..minetest.formspec_escape(m_author).."]"
end
if m_license ~= "" then
formspec = formspec.."label["..cxoffs..",1.5;"..S("License")..": "..minetest.formspec_escape(m_license).."]"
end
return formspec
end
function skins.get_skin_selection_formspec(player, context, perplayer_formspec)
context.skins_list = skins.get_skinlist_for_player(player:get_player_name())
context.total_pages = 1
local xoffs = 0
local yoffs = 4
local xspc = 1
local yspc = 2
local skinwidth = 1
local skinheight = 2
local xscale = 1 -- luacheck: ignore
local btn_y = 8.15
local drop_y = 8
local btn_width = 1
local droppos = 1
local droplen = 6.25
local btn_right = 7
local maxdisp = 16
local ctrls_height = 0.5
if type(perplayer_formspec) == "table" then -- it's being used under Unified Inventory
xoffs = perplayer_formspec.std_inv_x
xspc = ui.imgscale
yspc = ui.imgscale*2
skinwidth = ui.imgscale*0.9
skinheight = ui.imgscale*1.9
xscale = ui.imgscale
btn_width = ui.imgscale
droppos = xoffs + btn_width + 0.1
droplen = ui.imgscale * 6 - 0.2
btn_right = droppos + droplen + 0.1
if perplayer_formspec.pagecols == 4 then -- and we're in lite mode
yoffs = 1
maxdisp = 8
drop_y = yoffs + skinheight + 0.1
else
yoffs = 0.2
drop_y = yoffs + skinheight*2 + 0.2
end
btn_y = drop_y
end
for i, skin in ipairs(context.skins_list ) do
local page = math.floor((i-1) / maxdisp)+1
skin:set_meta("inv_page", page)
skin:set_meta("inv_page_index", (i-1)%maxdisp+1)
context.total_pages = page
end
context.skins_page = context.skins_page or skins.get_player_skin(player):get_meta("inv_page") or 1
context.dropdown_values = nil
local page = context.skins_page
local formspec = ""
for i = (page-1)*maxdisp+1, page*maxdisp do
local skin = context.skins_list[i]
if not skin then
break
end
local index_p = skin:get_meta("inv_page_index")
local x = ((index_p-1) % 8) * xspc + xoffs
local y
if index_p > 8 then
y = yoffs + yspc
else
y = yoffs
end
formspec = formspec..
string.format("image_button[%f,%f;%f,%f;%s;skins_set$%i;]",
x, y, skinwidth, skinheight,
minetest.formspec_escape(skin:get_preview()), i)..
"tooltip[skins_set$"..i..";"..minetest.formspec_escape(skin:get_meta_string("name")).."]"
end
if context.total_pages > 1 then
local page_prev = page - 1
local page_next = page + 1
if page_prev < 1 then
page_prev = context.total_pages
end
if page_next > context.total_pages then
page_next = 1
end
local page_list = ""
context.dropdown_values = {}
for pg=1, context.total_pages do
local pagename = S("Page").." "..pg.."/"..context.total_pages
context.dropdown_values[pagename] = pg
if pg > 1 then page_list = page_list.."," end
page_list = page_list..pagename
end
formspec = formspec..
string.format("button[%f,%f;%f,%f;skins_page$%i;<<]",
xoffs, btn_y, btn_width, ctrls_height, page_prev)..
string.format("button[%f,%f;%f,%f;skins_page$%i;>>]",
btn_right, btn_y, btn_width, ctrls_height, page_next)..
string.format("dropdown[%f,%f;%f,%f;skins_selpg;%s;%i]",
droppos, drop_y, droplen, ctrls_height, page_list, page)
end
return formspec
end
function skins.on_skin_selection_receive_fields(player, context, fields)
for field, _ in pairs(fields) do
local current = string.split(field, "$", 2)
if current[1] == "skins_set" then
skins.set_player_skin(player, context.skins_list[tonumber(current[2])])
return 'set'
elseif current[1] == "skins_page" then
context.skins_page = tonumber(current[2])
return 'page'
end
end
if fields.skins_selpg then
context.skins_page = tonumber(context.dropdown_values[fields.skins_selpg])
return 'page'
end
end