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This repository was archived by the owner on May 13, 2024. It is now read-only.
This repository was archived by the owner on May 13, 2024. It is now read-only.

Add support for multi-sample textures #286

@lhofhansl

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@lhofhansl

This is important to make use multi-sample anti-aliasing (MSAA) - also full-screen anti-aliasing (FSAA).

See luanti-org/luanti#14285 and luanti-org/luanti#14338 for (lengthy) discussion and motivation.

Basically something like this:

  • Support a muti-sample as render target
  • Allow "resolving" a multiple sample texture to a normal render target or another normal texture

In the case of MT it means allowing first stage of the render pipeline to be multi-sampled and then continuing with normal texture in subsequent steps in the pipeline.

@HybridDog @grorp FYI.

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