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Description
This is important to make use multi-sample anti-aliasing (MSAA) - also full-screen anti-aliasing (FSAA).
See luanti-org/luanti#14285 and luanti-org/luanti#14338 for (lengthy) discussion and motivation.
Basically something like this:
- Support a muti-sample as render target
- Allow "resolving" a multiple sample texture to a normal render target or another normal texture
In the case of MT it means allowing first stage of the render pipeline to be multi-sampled and then continuing with normal texture in subsequent steps in the pipeline.
@HybridDog @grorp FYI.