**Description** When a user reveals a cell with 0 neighbors, the game must automatically reveal all surrounding cells. **Requirements** - [ ] Implement a recursive function (DFS or BFS). - [ ] Trigger: User reveals a cell where `neighborCount == 0`. - [ ] Action: Reveal all 8 neighbors. - [ ] Recursion: If any of those neighbors are also 0, repeat the process. - [ ] Stop condition: Stop when hitting a cell with `neighborCount > 0`.