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remove mark
1 parent d586d36 commit 3203cec

2 files changed

Lines changed: 2 additions & 18 deletions

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Shared/UI/WatchGameScene.swift

Lines changed: 2 additions & 18 deletions
Original file line numberDiff line numberDiff line change
@@ -50,19 +50,10 @@ class GameScene: SKScene, IRenderScreen {
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}
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override func didChangeSize(_ oldSize: CGSize) {
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// 防止递归调用
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// if screenSize.width > oldSize.width {
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// return
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// }
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print(oldSize)
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screenSize = oldSize
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// guard !isUpdatingLayout else { return }
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guard oldSize.width > 200 else { return }//, oldSize.height > 0 else { return }
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// print(oldSize)
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// isUpdatingLayout = true
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// defer { isUpdatingLayout = false }
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//self.adjRenderCanvasSize(oldSize)
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guard oldSize.width > 200 else { return }
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}
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func adjRenderCanvasSize(_ viewSize: CGSize) {
@@ -74,12 +65,9 @@ class GameScene: SKScene, IRenderScreen {
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return
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}
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//self.size = viewSize
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scaleMode = .resizeFill
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//会使场景自动适应视图大小
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if windowWidth / windowHeight > 256.0 / 240.0 {
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// 宽屏模式:高度撑满,宽度按比例计算
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gameCanvasHeight = Int(windowHeight)
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gameCanvasWidth = gameCanvasHeight * 256 / 240
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@@ -89,7 +77,6 @@ class GameScene: SKScene, IRenderScreen {
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gameCanvasCenterX = halfCanvasWidth + extraXOffset
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gameCanvasCenterY = gameCanvasHeight / 2
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} else {
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// 窄屏模式:宽度撑满,高度按比例计算
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gameCanvasWidth = Int(windowWidth)
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gameCanvasHeight = Int(windowWidth * 240 / 256)
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@@ -99,9 +86,6 @@ class GameScene: SKScene, IRenderScreen {
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let extraYOffset = Int((windowHeight - canvasHeightFloat) / 2)
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gameCanvasCenterY = halfCanvasHeight + extraYOffset
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}
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//bgSKSpriteNode?.position = CGPoint(x: gameCanvasCenterX, y: gameCanvasCenterY)
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//bgSKSpriteNode?.size = CGSize(width: gameCanvasWidth, height: gameCanvasHeight)
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}
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// MARK: - 平台特定的初始化入口

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