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Main.cpp
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#include <iostream>
#include <iomanip>
#include "Player.h"
#include "Evaluator.h"
#include "Strategies/Cooperator.cpp"
#include "Strategies/Defector.cpp"
#include "Strategies/Alternator.cpp"
#include "Strategies/Appeaser.cpp"
#include "Strategies/TitForTat.cpp"
#include "Strategies/Random.cpp"
#include "Strategies/Punisher.cpp"
#include "Strategies/Forgiver.cpp"
int main(){
// Player* player1 = new TitForTat();
// Player* player2 = new Random();
// Match match(player1, player2, 500, 0.999, 0.3);
// Game game(3,4,5,2);
// match.play();
// Evaluator evaluator(game, match);
// std::cout << "Score for player1: " << evaluator.compute_final_score().first << std::endl;
// std::cout << "Score for player2: " << evaluator.compute_final_score().second << std::endl;
// delete player1, player2;
std::vector<Player*> players {new Cooperator(), new Defector(), new Alternator(), new Appeaser(),
new TitForTat(), new Random(0.5), new Punisher(), new Forgiver()};
int rounds = 500;
double gamma = 0.0001;
double noise = 0.0001;
int r = 3; int p = 1; int s = 0; int t = 5;
Game* game = new Game(r,p,s,t);
std::cout << "Enter maximum number of rounds: ";
std::cin >> rounds;
std::cout << "Enter the probability of ending after each round: ";
std::cin >> gamma;
std::cout << "Enter the probability of switching players' actions: ";
std::cin >> noise;
std::cout << "Payoff matrix: " << std::endl;
std::cout << "\t Cooperate \t Defect" << std::endl;
std::cout << "C \t (R,R) \t (S,T)" << std::endl;
std::cout << "D \t (T,S) \t (P,P)" << std::endl;
std::cout << "Enter payoffs T>R>P>S:" << std::endl;
std::cout << "R: ";
std::cin >> r;
std::cout << "P: ";
std::cin >> p;
std::cout << "S: ";
std::cin >> s;
std::cout << "T: ";
std::cin >> t;
std::cout << std::endl;
std::string rerun = "y";
while (rerun == "y" || rerun == "Y") {
std::cout << std::setw(10) << "PLAYER 1" << std::setw(15) << "PLAYER 2" << std::setw(10) << "SCORE 1"
<< std::setw(10) << "SCORE 2" << std::setw(10) << "S/T 1" << std::setw(10) << "S/T 2"
<< std::setw(12) << "C/D 1" << std::setw(12) << "C/D 2" << std::endl;
std::cout << std::setfill('-') << std::setw(89) << '-' << std::endl << std::setfill(' ');
Match *match;
Evaluator *evaluator;
for (Player *player1 : players) {
for (Player *player2 : players) {
if (player1 == player2) {
player2 = player1->clone();
}
std::cout << std::setw(10) << player1->name << std::setw(15) << player2->name;
match = new Match(player1, player2, rounds, gamma, noise);
match->play();
evaluator = new Evaluator(game, match);
std::cout << std::setw(10) << evaluator->compute_final_score().first;
std::cout << std::setw(10) << evaluator->compute_final_score().second;
std::cout << std::setw(10) << evaluator->compute_final_score_per_turn().first;
std::cout << std::setw(10) << evaluator->compute_final_score_per_turn().second;
std::cout << std::setw(10) << player1->cooperations << "/" << player1->defections;
std::cout << "\t\t" << player2->cooperations << "/" << player2->defections;
delete match, evaluator;
std::cout << std::endl;
}
}
std::cout << "Do you want to rerun with the same match parameters (Y/N)?: ";
std::cin >> rerun;
}
return 0;
}