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Copy pathPlaygroundViewModel.cs
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168 lines (147 loc) · 5.92 KB
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using System;
using System.Collections;
using System.Threading.Tasks;
using System.Windows.Data;
using System.Windows.Input;
namespace Nodify.Playground
{
public class PlaygroundViewModel : ObservableObject
{
public NodifyEditorViewModel GraphViewModel { get; } = new NodifyEditorViewModel();
public PlaygroundViewModel()
{
GenerateRandomNodesCommand = new DelegateCommand(GenerateRandomNodes);
PerformanceTestCommand = new DelegateCommand(PerformanceTest);
ToggleConnectionsCommand = new DelegateCommand(ToggleConnections);
ResetCommand = new DelegateCommand(ResetGraph);
BindingOperations.EnableCollectionSynchronization(GraphViewModel.Nodes, GraphViewModel.Nodes);
BindingOperations.EnableCollectionSynchronization(GraphViewModel.Connections, GraphViewModel.Connections);
Settings.PropertyChanged += OnSettingsChanged;
}
private void OnSettingsChanged(object? sender, System.ComponentModel.PropertyChangedEventArgs e)
{
if (e.PropertyName == nameof(PlaygroundSettings.ShouldConnectNodes))
OnPropertyChanged(nameof(ConnectNodesText));
}
public ICommand GenerateRandomNodesCommand { get; }
public ICommand PerformanceTestCommand { get; }
public ICommand ToggleConnectionsCommand { get; }
public ICommand ResetCommand { get; }
public PlaygroundSettings Settings => PlaygroundSettings.Instance;
public string ConnectNodesText => Settings.ShouldConnectNodes ? "CONNECT NODES" : "DISCONNECT NODES";
private void ResetGraph()
{
GraphViewModel.Nodes.Clear();
EditorSettings.Instance.Location = new System.Windows.Point(0, 0);
EditorSettings.Instance.Zoom = 1.0d;
}
private async void GenerateRandomNodes()
{
uint minNodesByType = Settings.MinNodes / 2;
uint maxNodesByType = Settings.MaxNodes / 2;
var nodes = RandomNodesGenerator.GenerateNodes<FlowNodeViewModel>(new NodesGeneratorSettings(minNodesByType)
{
MinNodesCount = minNodesByType,
MaxNodesCount = maxNodesByType,
MinInputCount = Settings.MinConnectors,
MaxInputCount = Settings.MaxConnectors,
MinOutputCount = Settings.MinConnectors,
MaxOutputCount = Settings.MaxConnectors,
GridSnap = EditorSettings.Instance.GridSpacing
});
var verticalNodes = RandomNodesGenerator.GenerateNodes<VerticalNodeViewModel>(new NodesGeneratorSettings(minNodesByType)
{
MinNodesCount = minNodesByType,
MaxNodesCount = maxNodesByType,
MinInputCount = Settings.MinConnectors,
MaxInputCount = Settings.MaxConnectors,
MinOutputCount = Settings.MinConnectors,
MaxOutputCount = Settings.MaxConnectors,
GridSnap = EditorSettings.Instance.GridSpacing
});
GraphViewModel.Nodes.Clear();
await CopyToAsync(nodes, GraphViewModel.Nodes);
await CopyToAsync(verticalNodes, GraphViewModel.Nodes);
if (Settings.ShouldConnectNodes)
{
await ConnectNodes();
}
}
private async void ToggleConnections()
{
if (Settings.ShouldConnectNodes)
{
await ConnectNodes();
}
else
{
GraphViewModel.Connections.Clear();
}
}
private async void PerformanceTest()
{
uint count = Settings.PerformanceTestNodes;
int distance = 500;
int size = (int)count / (int)Math.Sqrt(count);
var nodes = RandomNodesGenerator.GenerateNodes<FlowNodeViewModel>(new NodesGeneratorSettings(count)
{
NodeLocationGenerator = (s, i) => new System.Windows.Point(i % size * distance, i / size * distance),
MinInputCount = Settings.MinConnectors,
MaxInputCount = Settings.MaxConnectors,
MinOutputCount = Settings.MinConnectors,
MaxOutputCount = Settings.MaxConnectors,
GridSnap = EditorSettings.Instance.GridSpacing
});
GraphViewModel.Nodes.Clear();
await CopyToAsync(nodes, GraphViewModel.Nodes);
if (Settings.ShouldConnectNodes)
{
await ConnectNodes();
}
}
private async Task ConnectNodes()
{
var schema = new GraphSchema();
var connections = RandomNodesGenerator.GenerateConnections(GraphViewModel.Nodes);
if (Settings.AsyncLoading)
{
await Task.Run(() =>
{
for (int i = 0; i < connections.Count; i++)
{
var con = connections[i];
schema.TryAddConnection(con.Input, con.Output);
}
});
}
else
{
for (int i = 0; i < connections.Count; i++)
{
var con = connections[i];
schema.TryAddConnection(con.Input, con.Output);
}
}
}
private async Task CopyToAsync(IList source, IList target)
{
if (Settings.AsyncLoading)
{
await Task.Run(() =>
{
for (int i = 0; i < source.Count; i++)
{
target.Add(source[i]);
}
});
}
else
{
for (int i = 0; i < source.Count; i++)
{
target.Add(source[i]);
}
}
}
}
}