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local game creation loop #337

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@TawsTm

There is a problem, where alot of unwanted games are created under specific conditions. I am not aware which of the factors led to this problem but i can try to describe the setting it happened in:

I created a local game on one device and used the created streamoverlay-link for a representation in an OBS-Scene. Then i connected to the account with another device to put in the scores. There are three sources connected at the moment and two of them are seperatly logged into the same account. After some games (probably 10) the limit of games created was reached. It is visible in the lobby that there are probably more then a few hundred games created that all look the same. Important to note: not all of the played games where correctly aborted and then closed. A few of them have been closed unfinished because of wrong settings.

This leads to two major problems:

  1. Perfomance Issues
  2. There is no way to close all games at ones. The scale of created games makes it nearly impossible to abort and close them all. The account is basically blocked because of the limitation of ongoing games.

I'm not sure if this problem is already known but one simple temporary workaround would be the addition of a "Close all active games"-function.

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