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new flutter version 3.32.7 update
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assets/app-release.apk

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best_flutter_ui_templates/.metadata

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# This file should be version controlled and should not be manually edited.
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version:
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revision: e6b34c2b5c96bb95325269a29a84e83ed8909b5f
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channel: stable
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revision: "d7b523b356d15fb81e7d340bbe52b47f93937323"
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channel: "stable"
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project_type: app
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# Tracks metadata for the flutter migrate command
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migration:
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platforms:
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- platform: root
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create_revision: d7b523b356d15fb81e7d340bbe52b47f93937323
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base_revision: d7b523b356d15fb81e7d340bbe52b47f93937323
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- platform: android
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create_revision: d7b523b356d15fb81e7d340bbe52b47f93937323
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base_revision: d7b523b356d15fb81e7d340bbe52b47f93937323
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# User provided section
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# List of Local paths (relative to this file) that should be
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# ignored by the migrate tool.
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#
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# Files that are not part of the templates will be ignored by default.
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unmanaged_files:
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- 'lib/main.dart'
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- 'ios/Runner.xcodeproj/project.pbxproj'
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include: package:flutter_lints/flutter.yaml

best_flutter_ui_templates/android/.gitignore

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/gradlew.bat
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/local.properties
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GeneratedPluginRegistrant.java
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.cxx/
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# Remember to never publicly share your keystore.
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# See https://flutter.dev/to/reference-keystore
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key.properties
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**/*.keystore
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**/*.jks

best_flutter_ui_templates/android/app/build.gradle

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plugins {
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id("com.android.application")
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id("kotlin-android")
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// The Flutter Gradle Plugin must be applied after the Android and Kotlin Gradle plugins.
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id("dev.flutter.flutter-gradle-plugin")
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}
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android {
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namespace = "com.example.best_flutter_ui_templates"
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compileSdk = flutter.compileSdkVersion
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ndkVersion = flutter.ndkVersion
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compileOptions {
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sourceCompatibility = JavaVersion.VERSION_11
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targetCompatibility = JavaVersion.VERSION_11
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}
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kotlinOptions {
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jvmTarget = JavaVersion.VERSION_11.toString()
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}
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defaultConfig {
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// TODO: Specify your own unique Application ID (https://developer.android.com/studio/build/application-id.html).
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applicationId = "com.example.best_flutter_ui_templates"
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// You can update the following values to match your application needs.
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// For more information, see: https://flutter.dev/to/review-gradle-config.
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minSdk = flutter.minSdkVersion
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targetSdk = flutter.targetSdkVersion
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versionCode = flutter.versionCode
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versionName = flutter.versionName
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}
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buildTypes {
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release {
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// TODO: Add your own signing config for the release build.
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// Signing with the debug keys for now, so `flutter run --release` works.
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signingConfig = signingConfigs.getByName("debug")
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}
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}
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}
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flutter {
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source = "../.."
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}

best_flutter_ui_templates/android/app/src/debug/AndroidManifest.xml

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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.example.best_flutter_ui_templates">
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<!-- Flutter needs it to communicate with the running application
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
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<!-- The INTERNET permission is required for development. Specifically,
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the Flutter tool needs it to communicate with the running application
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to allow setting breakpoints, to provide hot reload, etc.
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-->
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<uses-permission android:name="android.permission.INTERNET"/>
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<manifest xmlns:android="http://schemas.android.com/apk/res/android"
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package="com.example.best_flutter_ui_templates">
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<!-- io.flutter.app.FlutterApplication is an android.app.Application that
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calls FlutterMain.startInitialization(this); in its onCreate method.
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In most cases you can leave this as-is, but you if you want to provide
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additional functionality it is fine to subclass or reimplement
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FlutterApplication and put your custom class here. -->
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<manifest xmlns:android="http://schemas.android.com/apk/res/android">
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<uses-permission android:name="android.permission.INTERNET"/>
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<application
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android:label="Best Flutter UI Templates"
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android:name="${applicationName}"
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android:name=".MainActivity"
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android:exported="true"
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android:launchMode="singleTop"
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android:taskAffinity=""
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android:theme="@style/LaunchTheme"
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android:configChanges="orientation|keyboardHidden|keyboard|screenSize|smallestScreenSize|locale|layoutDirection|fontScale|screenLayout|density|uiMode"
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android:hardwareAccelerated="true"
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<meta-data
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android:name="io.flutter.embedding.android.NormalTheme"
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android:resource="@style/NormalTheme"
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/>
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<!-- Displays an Android View that continues showing the launch screen
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Drawable until Flutter paints its first frame, then this splash
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screen fades out. A splash screen is useful to avoid any visual
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gap between the end of Android's launch screen and the painting of
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Flutter's first frame. -->
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<meta-data
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android:name="io.flutter.embedding.android.SplashScreenDrawable"
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android:resource="@drawable/launch_background"
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/>
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<intent-filter>
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<action android:name="android.intent.action.MAIN"/>
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<meta-data
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android:name="flutterEmbedding"
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android:value="2" />
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</application>
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<!-- Required to query activities that can process text, see:
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https://developer.android.com/training/package-visibility and
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https://developer.android.com/reference/android/content/Intent#ACTION_PROCESS_TEXT.
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In particular, this is used by the Flutter engine in io.flutter.plugin.text.ProcessTextPlugin. -->
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<queries>
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<intent>
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<action android:name="android.intent.action.PROCESS_TEXT"/>
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<data android:mimeType="text/plain"/>
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</intent>
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</queries>
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</manifest>

best_flutter_ui_templates/android/app/src/main/kotlin/com/example/best_flutter_ui_templates/MainActivity.kt

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import io.flutter.embedding.android.FlutterActivity
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class MainActivity: FlutterActivity() {
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}
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class MainActivity : FlutterActivity()
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<?xml version="1.0" encoding="utf-8"?>
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<!-- Modify this file to customize your launch splash screen -->
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<layer-list xmlns:android="http://schemas.android.com/apk/res/android">
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<item android:drawable="?android:colorBackground" />
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<!-- You can insert your own image assets here -->
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<!-- <item>
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<bitmap
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android:gravity="center"
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android:src="@mipmap/launch_image" />
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</item> -->
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</layer-list>

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