Replies: 1 comment
-
Hi @xrhan The short answer is that they are typically identical. I'm not sure why The longer answer is that the behavior can be different if you're using spectral variants (as an example). As mentioned in the documentation the |
Beta Was this translation helpful? Give feedback.
0 replies
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
-
Hi, I am implementing a custom integrator that visualize the BSDF parameters (metallic, roughness and specular, etc...) for some computer vision / inverse graphics tasks. I noticed that the two functions eval_attribute and eval_attribute_1 give different outputs in the following test example that I ran (where the 'specular' values are all 0s in eval_attribute).
I wonder which one is the more perceptually / physically accurate to use for encoding the material property of the object? Thank you for your help!
Here is the integrator code:
Here is the visualization of the scene BSDF properties, and the integrator results using different functions.

Beta Was this translation helpful? Give feedback.
All reactions