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Currently I have a triangle mesh scene, in which each vertices has other attributes like (normal, diffuse color, albeldo, roughness, metallic). How can I just use those attributes to define a bsdf dict in mitsuba3 without transforming those attributes to bitmaps first. Thanks for anyone's' help. |
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Answered by
njroussel
Apr 3, 2025
Replies: 1 comment 6 replies
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Hi @tangjm24 You will want to have a look at the |
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You'll want to combine the following BSDFs:
principled
for the albedo, roughness, "metallicness", ... (documentation)normalmap
for the normals (documentation)i.e something like: