Why is my rendered image so noisy compared to the example in the Mitsuba participating media documentation? #1769
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Hi @kiramimi77 These two images, don't look the same. Have you changed the emitter? I've rendered it with 4k samples (~3 minutes on a 4090) and it barely has any visible noise. The examples are usually rendered with a fairly high sample count. The Getting a lot of MC noise in volume rendering is pretty much expected, in part due to the fact that you'll have long light paths. In general, you'd want to have as "uniform" interactions, i.e diffuse BSDFs, isotropic phase functions, uniform emitters, etc. Of course, this strongly alters the actual appearance of the scene, so you have to find some middle-ground. You can also use denoisers (Mitsuba ships with the Optix denoiser), if you're ok with having a little bit of bias. |
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Hi @kiramimi77
These two images, don't look the same. Have you changed the emitter? I've rendered it with 4k samples (~3 minutes on a 4090) and it barely has any visible noise.
The examples are usually rendered with a fairly high sample count. The
sppvalue in the XML scene description most likely does not match what was used when generating the image for the documentation.Getting a lot of MC noise in volume rendering is pretty much expected, in part due to the fact that you'll have long light paths. In general, you'd want to have as "uniform" interactions, i.e diffuse BSDFs, isotropic phase functions, uniform emitters, etc. Of course, this strongly alters the actual appearance of the sc…