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If the loaded track has no beat grid, seconds are used instead of beats.
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:range: binary
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:feedback: Beatloop X button in skin is lit. A loop overlay is shown over X beats on waveform.
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The :mixxx:coref:`slip mode <[ChannelN],slip_enabled>` toggle is activated.
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Identical to :mixxx:coref:`hotcue_X_activate <[ChannelN],hotcue_X_activate>`, but this always sets a saved loop, regardless of whether a loop is enabled or not.
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If no loop is available, this sets and enables a beat loop of of :mixxx:coref:`beatloop_size <[ChannelN],beatloop_size>`.
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If the loaded track has no beat grid, seconds are used instead of beats.
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This control can be used for controllers that have dedicated :term:`hotcue`/saved loop pad modes.
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.. versionadded:: 2.4.0
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Enables or disables a loop from the position of :term:`hotcue` X.
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If X is a saved loop, that loop will be used, otherwise it will set a beatloop of :mixxx:coref:`beatloop_size <[ChannelN],beatloop_size>` from the cue position.
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If the loaded track has no beat grid, seconds are used instead of beats.
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In case the hotcue is not set, this control will set a regular cue point at the current position and start a beatloop.
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This control can be used to map the primary action of the "Cue Loop" performance pad mode on Serato-style controllers.
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If :term:`hotcue` X is set, seeks the player to hotcue X's position, starts playback and looping.
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If the hotcue is a saved loop, the loop is enabled, otherwise a beatloop of :mixxx:coref:`beatloop_size <[ChannelN],beatloop_size>` is set from the hotcue's position.
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If the loaded track has no beat grid, seconds are used instead of beats.
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This control can be used to map the secondary action of the "Cue Loop" performance pad mode on Serato-style controllers.
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Identical to :mixxx:coref:`hotcue_X_set <[ChannelN],hotcue_X_set>`, but this always saves a loop (i.e. :mixxx:coref:`hotcue_X_type <[ChannelN],hotcue_X_type>` "Loop"), regardless of whether a loop is enabled or not.
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If no loop is available, this sets and enables a beat loop of of :mixxx:coref:`beatloop_size <[ChannelN],beatloop_size>`.
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If the loaded track has no beat grid, seconds are used instead of beats.
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This control can be used for controllers that have dedicated :term:`hotcue`/saved loop pad modes.
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.. versionadded:: 2.4.0
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Move loop forward by X beats (positive) or backward by X beats (negative).
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If the loaded track has no beat grid, seconds are used instead of beats.
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If a saved loop is currently enabled, the modification is saved to the hotcue slot immediately.
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:range: real number
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Moves the loop in and out points forward by X beats. A control exists for
Copy file name to clipboardExpand all lines: source/chapters/user_interface.rst
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@@ -683,7 +683,7 @@ You can also shift loops using the :ref:`beatjump / loop move controls <interfac
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If a loop is set, a loop overlay will be drawn on the
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:ref:`waveforms <interface-waveform>`.
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**Beatloop**
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Left-clicking the Beatloop button starts a loop over the set number of beats. If quantize is enabled, it snaps to the nearest beat. This works for manually placed loops as well as automatic loops set by
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Left-clicking the Beatloop button starts a loop over the set number of beats. If the loaded track has no beats, the unit is seconds. If quantize is enabled, it snaps to the nearest beat. This works for manually placed loops as well as automatic loops set by
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the beatlooping buttons. Depending on the current status of the loop, the
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loop overlay on the waveforms changes color. Right-clicking the Beatloop button temporarily enables a rolling loop over the set number of beats. Playback will resume where the track would have been if it had not entered the loop.
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