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A few years back (~2020) I had added functionality for BrainVision EEG systems. Have a look at Assets/Landmarks/Scripts/BrainAmpManager.cs. Any class that inherits from ExperimentTask.cs was able to add unique triggers (up to either 128 or 256 I think) automatically when configured and active. Here's an example from the NavigationTask.cs class shown via inspector.

Beyond the above information, I would need to dig into the code to provide more detail. Have a look and feel free to reach out again for any clarifications. The gist is that having a BrainAmpManager.cs in your scene should enable your ExperimentTasks to send triggers via a specified port.

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Answer selected by mjstarrett
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