EEG Markers #27
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mjstarrett
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Hello, posting this topic to potentially understand how EEG markers can be utilized with landmarks. An experimental task will be run using the landmarks application, and we would like to obtain some EEG data as well if possible. Appreciate any feedback on this topic :) |
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Answered by
mjstarrett
Apr 16, 2024
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A few years back (~2020) I had added functionality for BrainVision EEG systems. Have a look at
Assets/Landmarks/Scripts/BrainAmpManager.cs. Any class that inherits from ExperimentTask.cs was able to add unique triggers (up to either 128 or 256 I think) automatically when configured and active. Here's an example from the NavigationTask.cs class shown via inspector.Beyond the above information, I would need to dig into the code to provide more detail. Have a look and feel free to reach out again for any clarifications. The gist is that having a BrainAmpManager.cs in your scene should enable your ExperimentTasks to send triggers via a specified port.