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Getting Started

Michael Starrett edited this page Jul 29, 2019 · 45 revisions

Get the Landmarks master project folder and open it in Unity

  1. Fork and clone or simply download the repository here

    • It is recommended that users fork the public repository and then clone their forked repository to a local repository. A useful guide for completing this process can be found here. Tracking your forked repository and the upstream repository allows you to stay up-to-date with any new developments and improvements to Landmarks.
  2. Open the project in Unity. I do my best to stay up-to-date in using the most recent LTS release of Unity from the previous calendar year (e.g., in May of 2019 Landmarks used Unity2018.4.1f1 (LTS)). I recommend downloading UnityHub to manage versions (getting started with UnityHub)

  3. That's it! Play around in the prebuilt demo scene (Assets/Landmarks/Scenes/demo/demo_SimpleSample_50x50.unity) to get familiar with Landmarks and see a configured and functioning simple navigation experiment, or follow one of the tutorials below to learn how to add new tasks to an existing Landmarks-compatible environment (Assets/Landmarks/Scenes/SimpleSample_50x50.unity) or create your own new Landmarks-compatible scene from scratch using the _Landmarks_ unity prefab (Assets/Landmarks/Prefabs).


Other tutorials for getting started with Landmarks

Open a functional Navigation Experiment (demo_SimpleSample_50x50.unity)

Add new tasks to an existing Landmarks-compatible environment (create demo_SimpleSample_50x50.unity from SimpleSample_50x50.unity)

Create a Landmarks-compatible Environment from scratch (create SimpleSample_50x50.unity from a new scene)


NOTICE This guide is a living document. If you have any questions or issues, please let us know by emailing Mike Starrett at [email protected].

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