It looks like the cause is here; the event handler re-uses the gs_gold_coin event type, which produces the "something rare!" message.
Since the instant tokens are meant to be used by other mods to trigger autosaves, this message can be incongruous or confusing; in my case I'm using the token to trigger an autosave when the player finishes a level-up, so it looks very out of place. It probably makes more sense to either not produce a message at all (and leave it to the mod creating the token to emit the message, if it wants one), or to read the message out of the token's tag.
It looks like the cause is here; the event handler re-uses the
gs_gold_coinevent type, which produces the "something rare!" message.Since the
instanttokens are meant to be used by other mods to trigger autosaves, this message can be incongruous or confusing; in my case I'm using the token to trigger an autosave when the player finishes a level-up, so it looks very out of place. It probably makes more sense to either not produce a message at all (and leave it to the mod creating the token to emit the message, if it wants one), or to read the message out of the token'stag.