Description
moai-dev/src/moai-core/MOAILuaRuntime.cpp
Line 829 in b01816f
This above line I did fix changing to call: return this->mState.IsValid();
because is the same logic.
moai-dev/src/moai-sim/MOAIFrameBuffer.cpp
Line 63 in b01816f
This above line I did fix changing for the code below. I didn't know if it is correct but it works:
MOAILuaSharedPtr< int > empty;
self->mGrabNextFrame = self->mFrameImage != empty;
The SDL2 third-party is using version 2.0.4
but there is 2.0.9
in submodules folder only. Changed to 2.0.9
line 5 and line 11 works.
moai-dev/src/zl-gfx/ZLGfxDevice.cpp
Line 127 in b01816f
This variable majorVersion
is not declared in the class. I changed to sMajorVersion
.
I didn't make a pull request because I don't know if these changes are correct.