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enhancementNew feature or requestNew feature or request
Description
Please add a funtion or property that allow us to know if a particle is playing or not. Actually there is no such method (only isPaused but is most of time useless)
When I try to do:
myParticle.particles.Exists(x => x.isPlaying)
it's return always false, even if the particles still playing
so...can you help me?
Thanks
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enhancementNew feature or requestNew feature or request