[version: 4.11.2]
[Unity:2022.3.51f]
To reproduce the case:
1.create a default particle system
2.move it to a ui canvas
3.add UI particle component
4.check the result
(the blue frame is the gizmos of shape in particle system)
1.the gizmos area and the particle system emitter's shape are different, make it very hard to adjust the effect in the scene.
2.change scale in the ui particle component doesn't change the gizmos.

