🧪 Test URP (develop) #62
Annotations
64 errors and 82 warnings
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🧪 Run tests (6000.2.10f1)
An infinite import loop has been detected. The following Assets were imported multiple times, but no changes to them have been detected. Please check if any custom code is trying to import them:
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🧪 Run tests (6000.2.10f1)
NullReferenceException: Object reference not set to an instance of an object
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🧪 Run tests (6000.2.10f1)
NullReferenceException: Object reference not set to an instance of an object
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🧪 Run tests (6000.2.10f1)
An infinite import loop has been detected. The following Assets were imported multiple times, but no changes to them have been detected. Please check if any custom code is trying to import them:
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🧪 Run tests (6000.2.10f1)
NullReferenceException: Object reference not set to an instance of an object
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🧪 Run tests (6000.2.10f1)
NullReferenceException: Object reference not set to an instance of an object
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🧪 Run tests (6000.2.10f1)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractive.shadergraph.
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🧪 Run tests (6000.2.10f1)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Textures/BlueNoise16/L/LDR_LLL1_0.png.
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🧪 Run tests (6000.2.10f1)
NullReferenceException: Object reference not set to an instance of an object
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🧪 Run tests (6000.2.10f1)
An infinite import loop has been detected. The following Assets were imported multiple times, but no changes to them have been detected. Please check if any custom code is trying to import them:
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🧪 Run tests (6000.2.10f1)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Textures/BlueNoise16/L/LDR_LLL1_0.png.
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🧪 Run tests (6000.2.10f1)
NullReferenceException: Object reference not set to an instance of an object
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🧪 Run tests (6000.2.10f1)
NullReferenceException: Object reference not set to an instance of an object
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🧪 Run tests (6000.2.10f1)
An infinite import loop has been detected. The following Assets were imported multiple times, but no changes to them have been detected. Please check if any custom code is trying to import them:
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🧪 Run tests (6000.2.10f1)
NullReferenceException: Object reference not set to an instance of an object
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🧪 Run tests (6000.2.10f1)
NullReferenceException: Object reference not set to an instance of an object
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🧪 Run tests (6000.2.10f1)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractive.shadergraph.
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🧪 Run tests (6000.2.10f1)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Textures/BlueNoise16/L/LDR_LLL1_0.png.
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🧪 Run tests (6000.2.10f1)
NullReferenceException: Object reference not set to an instance of an object
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🧪 Run tests (6000.2.10f1)
An infinite import loop has been detected. The following Assets were imported multiple times, but no changes to them have been detected. Please check if any custom code is trying to import them:
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🧪 Run tests (6000.3.0b8)
Cannot load. Path Packages/com.unity.render-pipelines.universal/Runtime/Materials/Lit.mat is correct but AssetDatabase cannot load now.
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🧪 Run tests (6000.3.0b8)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader.
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🧪 Run tests (6000.3.0b8)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractive.shadergraph.
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🧪 Run tests (6000.3.0b8)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Textures/BlueNoise64/L/LDR_LLL1_0.png.
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🧪 Run tests (6000.3.0b8)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Textures/FilmGrain/Thin01.png.
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🧪 Run tests (6000.3.0b8)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader.
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🧪 Run tests (6000.3.0b8)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/XR/XROcclusionMesh.shader.
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🧪 Run tests (6000.3.0b8)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Common/GeometryPool/GeometryPoolKernels.compute.
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🧪 Run tests (6000.3.0b8)
NullReferenceException: Object reference not set to an instance of an object
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🧪 Run tests (6000.3.0b8)
An infinite import loop has been detected. The following Assets were imported multiple times, but no changes to them have been detected. Please check if any custom code is trying to import them:
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🧪 Run tests (6000.3.0b8)
Cannot load. Path Packages/com.unity.render-pipelines.universal/Runtime/Materials/Lit.mat is correct but AssetDatabase cannot load now.
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🧪 Run tests (6000.3.0b8)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader.
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🧪 Run tests (6000.3.0b8)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractive.shadergraph.
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🧪 Run tests (6000.3.0b8)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Textures/BlueNoise64/L/LDR_LLL1_0.png.
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🧪 Run tests (6000.3.0b8)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Textures/FilmGrain/Thin01.png.
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🧪 Run tests (6000.3.0b8)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader.
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🧪 Run tests (6000.3.0b8)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/XR/XROcclusionMesh.shader.
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🧪 Run tests (6000.3.0b8)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Common/GeometryPool/GeometryPoolKernels.compute.
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🧪 Run tests (6000.3.0b8)
NullReferenceException: Object reference not set to an instance of an object
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🧪 Run tests (6000.3.0b8)
An infinite import loop has been detected. The following Assets were imported multiple times, but no changes to them have been detected. Please check if any custom code is trying to import them:
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🧪 Run tests (6000.4.0a2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader.
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🧪 Run tests (6000.4.0a2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader.
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🧪 Run tests (6000.4.0a2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Textures/BlueNoise256/LDR_LLL1_0.png.
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🧪 Run tests (6000.4.0a2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractive.shadergraph.
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🧪 Run tests (6000.4.0a2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/Debug/DebugReplacement.shader.
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🧪 Run tests (6000.4.0a2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Textures/FilmGrain/Thin01.png.
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🧪 Run tests (6000.4.0a2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/2D/Light2D.shader.
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🧪 Run tests (6000.4.0a2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Common/GeometryPool/GeometryPoolKernels.compute.
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🧪 Run tests (6000.4.0a2)
NullReferenceException: Object reference not set to an instance of an object
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🧪 Run tests (6000.4.0a2)
An infinite import loop has been detected. The following Assets were imported multiple times, but no changes to them have been detected. Please check if any custom code is trying to import them:
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🧪 Run tests (6000.4.0a2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/Utils/ScreenSpaceAmbientOcclusion.shader.
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🧪 Run tests (6000.4.0a2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/Utils/CopyDepth.shader.
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🧪 Run tests (6000.4.0a2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Textures/BlueNoise256/LDR_LLL1_0.png.
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🧪 Run tests (6000.4.0a2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/AutodeskInteractive/AutodeskInteractive.shadergraph.
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🧪 Run tests (6000.4.0a2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/Debug/DebugReplacement.shader.
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🧪 Run tests (6000.4.0a2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Textures/FilmGrain/Thin01.png.
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🧪 Run tests (6000.4.0a2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.universal/Shaders/2D/Light2D.shader.
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🧪 Run tests (6000.4.0a2)
Host type is not matching any asset type at Path Packages/com.unity.render-pipelines.core/Runtime/UnifiedRayTracing/Common/GeometryPool/GeometryPoolKernels.compute.
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🧪 Run tests (6000.4.0a2)
NullReferenceException: Object reference not set to an instance of an object
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🧪 Run tests (6000.4.0a2)
An infinite import loop has been detected. The following Assets were imported multiple times, but no changes to them have been detected. Please check if any custom code is trying to import them:
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🧪 Run tests (2023.1.22f1)
The action '🧪 Run tests' has timed out after 45 minutes.
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🧪 Run tests (2023.1.22f1)
Assets/New Shader Graph.shadergraph: Import Error: Expected active subtarget not found, defaulting to first available.
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🧪 Run tests (2023.1.22f1)
Assets/ShaderGraph Support/UIDefault (SoftMaskable).shadergraph: Import Error: Expected active subtarget not found, defaulting to first available.
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🧪 Run tests (2023.1.22f1)
Unable to evaluate type UnityEditor.Rendering.Canvas.ShaderGraph.CanvasData :
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🧪 Run tests (6000.2.10f1)
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🧪 Run tests (6000.2.10f1)
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🧪 Run tests (6000.2.10f1)
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🧪 Run tests (6000.2.10f1)
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🧪 Run tests (6000.2.10f1)
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🧪 Run tests (6000.2.10f1)
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🧪 Run tests (6000.2.10f1)
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🧪 Run tests (6000.2.10f1)
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🧪 Run tests (6000.2.10f1)
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🧪 Run tests (6000.2.10f1)
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🧪 Run tests (6000.2.10f1)
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🧪 Run tests (6000.2.10f1)
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🧪 Run tests (6000.2.10f1)
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🧪 Run tests (6000.2.10f1)
Activation failed, attempting retry #2
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🧪 Run tests (6000.2.10f1)
Activation failed, attempting retry #1
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🧪 Run tests (6000.2.10f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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🧪 Run tests (6000.3.0b8)
Import Error Code:(5)
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🧪 Run tests (6000.3.0b8)
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🧪 Run tests (6000.3.0b8)
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🧪 Run tests (6000.3.0b8)
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🧪 Run tests (6000.3.0b8)
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🧪 Run tests (6000.3.0b8)
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🧪 Run tests (6000.3.0b8)
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🧪 Run tests (6000.3.0b8)
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🧪 Run tests (6000.3.0b8)
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🧪 Run tests (6000.3.0b8)
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🧪 Run tests (6000.3.0b8)
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🧪 Run tests (6000.3.0b8)
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🧪 Run tests (6000.3.0b8)
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🧪 Run tests (6000.3.0b8)
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🧪 Run tests (6000.3.0b8)
Import Error Code:(5)
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🧪 Run tests (6000.3.0b8)
Import Error Code:(5)
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🧪 Run tests (6000.3.0b8)
Import Error Code:(5)
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🧪 Run tests (6000.3.0b8)
Activation failed, attempting retry #2
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🧪 Run tests (6000.3.0b8)
Activation failed, attempting retry #1
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🧪 Run tests (6000.3.0b8)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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🧪 Run tests (2023.2.22f1)
Activation failed, attempting retry #1
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🧪 Run tests (2023.2.22f1)
'AudioListener' is not supported because the module Audio is disabled in the build.
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🧪 Run tests (2023.2.22f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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🧪 Run tests (6000.0.62f1)
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
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🧪 Run tests (6000.0.62f1)
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
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🧪 Run tests (6000.0.62f1)
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
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🧪 Run tests (6000.0.62f1)
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
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🧪 Run tests (6000.0.62f1)
'AudioListener' is not supported because the module Audio is disabled in the build.
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🧪 Run tests (6000.0.62f1)
Activation failed, attempting retry #2
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🧪 Run tests (6000.0.62f1)
Activation failed, attempting retry #1
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🧪 Run tests (6000.0.62f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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🧪 Run tests (6000.1.17f1)
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
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🧪 Run tests (6000.1.17f1)
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
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🧪 Run tests (6000.1.17f1)
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
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🧪 Run tests (6000.1.17f1)
The project currently uses the compatibility mode where the Render Graph API is disabled. Support for this mode will be removed in future Unity versions. Migrate existing ScriptableRenderPasses to the new RenderGraph API. After the migration, disable the compatibility mode in Edit > Projects Settings > Graphics > Render Graph.
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🧪 Run tests (6000.1.17f1)
'AudioListener' is not supported because the module Audio is disabled in the build.
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🧪 Run tests (6000.1.17f1)
Activation failed, attempting retry #2
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🧪 Run tests (6000.1.17f1)
Activation failed, attempting retry #1
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🧪 Run tests (6000.1.17f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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🧪 Run tests (6000.4.0a2)
Import Error Code:(5)
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🧪 Run tests (6000.4.0a2)
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🧪 Run tests (6000.4.0a2)
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🧪 Run tests (6000.4.0a2)
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🧪 Run tests (6000.4.0a2)
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🧪 Run tests (6000.4.0a2)
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🧪 Run tests (6000.4.0a2)
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🧪 Run tests (6000.4.0a2)
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🧪 Run tests (6000.4.0a2)
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🧪 Run tests (6000.4.0a2)
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🧪 Run tests (6000.4.0a2)
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🧪 Run tests (6000.4.0a2)
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🧪 Run tests (6000.4.0a2)
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🧪 Run tests (6000.4.0a2)
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🧪 Run tests (6000.4.0a2)
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🧪 Run tests (6000.4.0a2)
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🧪 Run tests (6000.4.0a2)
Import Error Code:(5)
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🧪 Run tests (6000.4.0a2)
Import Error Code:(5)
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🧪 Run tests (6000.4.0a2)
Activation failed, attempting retry #1
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🧪 Run tests (6000.4.0a2)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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🧪 Run tests (2023.1.22f1)
'AudioListener' is not supported because the module Audio is disabled in the build.
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🧪 Run tests (2023.1.22f1)
GfxDevice renderer is null. Unity cannot update the Ambient Probe and Reflection Probes that the SkyManager generates. Run the Editor without the -nographics argument or generate lighting for your scene.
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🧪 Run tests (2023.1.22f1)
Library folder does not exist.
Consider setting up caching to speed up your workflow,
if this is not your first build.
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