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Description
Describe the bug
Getting a layout missmatch error message on IOS / in build after updating to v3.3.0 from 3.2.2.
To Reproduce
Steps to reproduce the behavior:
- Build for IOS with Development Build
- Run the game
- See error in Development Console
Expected behavior
No error
Environment (please complete the following information):
- Version 3.3.0
- Platform: iOS, Android
- Unity version: 6000.0.34f1
- Build options: IL2CPP
Search shows that ShaderVariantRegistry has some fields removed due to #if UNITY_EDITOR define: