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馃И Test URP (develop) #92

馃И Test URP (develop)

馃И Test URP (develop) #92

Triggered via push July 22, 2026 06:14
Status Failure
Total duration 24m 1s
Artifacts

test-urp.yml

on: push
鈿欙笍 Setup
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鈿欙笍 Setup
Matrix: 馃И Run tests
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14 errors and 66 warnings
馃И Run tests (6000.3.20f1)
Addressable Asset Settings does not exist. Failed to create.
馃И Run tests (6000.3.20f1)
Addressable Asset Settings does not exist. Failed to create.
馃И Run tests (6000.4.12f1)
Addressable Asset Settings does not exist. Failed to create.
馃И Run tests (6000.4.12f1)
Addressable Asset Settings does not exist. Failed to create.
馃И Run tests (6000.6.0b4)
Build failed with exit code 1
馃И Run tests (6000.6.0b4)
There was an error while trying to activate the Unity license.
馃И Run tests (6000.1.17f1)
Addressable Asset Settings does not exist. Failed to create.
馃И Run tests (6000.1.17f1)
Addressable Asset Settings does not exist. Failed to create.
馃И Run tests (6000.2.15f1)
Addressable Asset Settings does not exist. Failed to create.
馃И Run tests (6000.2.15f1)
Addressable Asset Settings does not exist. Failed to create.
馃И Run tests (6000.0.79f1)
Addressable Asset Settings does not exist. Failed to create.
馃И Run tests (6000.0.79f1)
Addressable Asset Settings does not exist. Failed to create.
馃И Run tests (6000.5.4f1)
Addressable Asset Settings does not exist. Failed to create.
馃И Run tests (6000.5.4f1)
Addressable Asset Settings does not exist. Failed to create.
馃И Run tests (6000.3.20f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Level.png) of Sprite (UIEffect_Badge_Level) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
馃И Run tests (6000.3.20f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Police.png) of Sprite (UIEffect_Badge_Police) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
馃И Run tests (6000.3.20f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Checked.png) of Sprite (UIEffect_Badge_Checked) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
馃И Run tests (6000.3.20f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_I_am_Unity-Chan-512.png) of Sprite (UIEffect_I_am_Unity-Chan-512) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
馃И Run tests (6000.3.20f1)
Assets/TextMeshPro Support (Unity 6) is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
馃И Run tests (6000.3.20f1)
Assets/ShaderGraph Support (Unity 6 BuiltIn) is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
馃И Run tests (6000.3.20f1)
Assets/ShaderGraph Support (Unity 6 URP) is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
馃И Run tests (6000.3.20f1)
Assets/Samples is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
馃И Run tests (6000.3.20f1)
Activation failed, attempting retry #1
馃И Run tests (6000.3.20f1)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
馃И Run tests (6000.4.12f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Police.png) of Sprite (UIEffect_Badge_Police) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
馃И Run tests (6000.4.12f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Checked.png) of Sprite (UIEffect_Badge_Checked) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
馃И Run tests (6000.4.12f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_I_am_Unity-Chan-512.png) of Sprite (UIEffect_I_am_Unity-Chan-512) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
馃И Run tests (6000.4.12f1)
Assets/TextMeshPro Support (Unity 6) is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
馃И Run tests (6000.4.12f1)
Assets/ShaderGraph Support (Unity 6 BuiltIn) is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
馃И Run tests (6000.4.12f1)
Assets/ShaderGraph Support (Unity 6 URP) is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
馃И Run tests (6000.4.12f1)
Assets/Samples is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
馃И Run tests (6000.4.12f1)
Activation failed, attempting retry #2
馃И Run tests (6000.4.12f1)
Activation failed, attempting retry #1
馃И Run tests (6000.4.12f1)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
馃И Run tests (6000.6.0b4)
Activation failed, attempting retry #5
馃И Run tests (6000.6.0b4)
Activation failed, attempting retry #4
馃И Run tests (6000.6.0b4)
Activation failed, attempting retry #3
馃И Run tests (6000.6.0b4)
Activation failed, attempting retry #2
馃И Run tests (6000.6.0b4)
Activation failed, attempting retry #1
馃И Run tests (6000.6.0b4)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
馃И Run tests (6000.1.17f1)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(638) (on vulkan)
馃И Run tests (6000.1.17f1)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(638) (on glcore)
馃И Run tests (6000.1.17f1)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(301) (on vulkan)
馃И Run tests (6000.1.17f1)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(301) (on glcore)
馃И Run tests (6000.1.17f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_FlatCornered_64.png) of Sprite (UIEffect_FlatCornered_64) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
馃И Run tests (6000.1.17f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Level.png) of Sprite (UIEffect_Badge_Level) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
馃И Run tests (6000.1.17f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Police.png) of Sprite (UIEffect_Badge_Police) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
馃И Run tests (6000.1.17f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Checked.png) of Sprite (UIEffect_Badge_Checked) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
馃И Run tests (6000.1.17f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_I_am_Unity-Chan-512.png) of Sprite (UIEffect_I_am_Unity-Chan-512) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
馃И Run tests (6000.1.17f1)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
馃И Run tests (6000.2.15f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_FlatCornered_64.png) of Sprite (UIEffect_FlatCornered_64) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
馃И Run tests (6000.2.15f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Level.png) of Sprite (UIEffect_Badge_Level) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
馃И Run tests (6000.2.15f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Police.png) of Sprite (UIEffect_Badge_Police) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
馃И Run tests (6000.2.15f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Checked.png) of Sprite (UIEffect_Badge_Checked) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
馃И Run tests (6000.2.15f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_I_am_Unity-Chan-512.png) of Sprite (UIEffect_I_am_Unity-Chan-512) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
馃И Run tests (6000.2.15f1)
Assets/TextMeshPro Support (Unity 6) is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
馃И Run tests (6000.2.15f1)
Assets/ShaderGraph Support (Unity 6 BuiltIn) is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
馃И Run tests (6000.2.15f1)
Assets/ShaderGraph Support (Unity 6 URP) is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
馃И Run tests (6000.2.15f1)
Assets/Samples is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
馃И Run tests (6000.2.15f1)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
馃И Run tests (6000.0.79f1)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(301) (on vulkan)
馃И Run tests (6000.0.79f1)
Shader warning in 'Shader Graphs/UISampleURP (UIEffect)': gradient instruction used in a loop with varying iteration, attempting to unroll the loop at (UIEffect).shadergraph(301) (on glcore)
馃И Run tests (6000.0.79f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_FlatCornered_64.png) of Sprite (UIEffect_FlatCornered_64) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
馃И Run tests (6000.0.79f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Level.png) of Sprite (UIEffect_Badge_Level) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
馃И Run tests (6000.0.79f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Police.png) of Sprite (UIEffect_Badge_Police) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
馃И Run tests (6000.0.79f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Checked.png) of Sprite (UIEffect_Badge_Checked) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
馃И Run tests (6000.0.79f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_I_am_Unity-Chan-512.png) of Sprite (UIEffect_I_am_Unity-Chan-512) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
馃И Run tests (6000.0.79f1)
Activation failed, attempting retry #2
馃И Run tests (6000.0.79f1)
Activation failed, attempting retry #1
馃И Run tests (6000.0.79f1)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.
馃И Run tests (6000.5.4f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Level.png) of Sprite (UIEffect_Badge_Level) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
馃И Run tests (6000.5.4f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Police.png) of Sprite (UIEffect_Badge_Police) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
馃И Run tests (6000.5.4f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_Badge_Checked.png) of Sprite (UIEffect_Badge_Checked) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
馃И Run tests (6000.5.4f1)
Source Texture (Assets/Samples/Demo/Textures/UIEffect_I_am_Unity-Chan-512.png) of Sprite (UIEffect_I_am_Unity-Chan-512) is using compressed format. To ensure no loss in source pixel details when packing to SpriteAtlas, please use uncompressed format in TextureImporter.
馃И Run tests (6000.5.4f1)
Assets/TextMeshPro Support (Unity 6) is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
馃И Run tests (6000.5.4f1)
Assets/ShaderGraph Support (Unity 6 BuiltIn) is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
馃И Run tests (6000.5.4f1)
Assets/ShaderGraph Support (Unity 6 URP) is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
馃И Run tests (6000.5.4f1)
Assets/Samples is a symbolic link. Using symlinks in Unity projects may cause your project to become corrupted if you create multiple references to the same asset, use recursive symlinks or use symlinks to share assets between projects used with different versions of Unity. Make sure you know what you are doing.
馃И Run tests (6000.5.4f1)
Activation failed, attempting retry #1
馃И Run tests (6000.5.4f1)
Library folder does not exist. Consider setting up caching to speed up your workflow, if this is not your first build.