Releases: mob-sakai/UIEffect
Releases · mob-sakai/UIEffect
v2.4.0
21 May 07:46
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v2.3.2
21 May 06:14
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Closed issues:
Fixed: UIEffectCapturedImage: When iteration count is even. the result image is flipped vertically (other method) #65
v2.3.1
10 May 03:45
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Fixed bugs:
UIEffectCapturedImage: When iteration count is even. the result image is flipped vertically (on Windows) #62
v2.3.0
08 May 11:49
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Implemented enhancements:
Feature: Flip horizontal/vertical #47
Feature: Dissolve #45
Feature: Shining effect #9
v2.2.0
12 Apr 00:16
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Implemented enhancements:
Feature: Customize shader/material. You can create a custom ui shader and control it with UIEffct. #46
Feature: UIEffectCapturedImage supports keep canvas size. #54
Feature: UIEffectCapturedImage supports Quality Type to easy setup. #53
Fixed bugs:
Bug: Color effect on shadow is incorrect. #55
Closed issues:
Change: Reduce the pixelation effect when tone level = 1. #57
v2.1.0
04 Apr 12:06
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Implemented enhancements:
Feature: UIEffectCapturedImage support iterative operation #48
v2.0.0
25 Jan 07:49
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Feature: Switch separate/combine materials by script symbol "UIEFFECT_SEPARATE".
Combined mode (default)
The effect materials are sub-asset, and will be hidden in project view & object picker window.
Unused shader variants and materials will be excluded from build, but they will be included in AssetBundle.
Separated mode
Use script define symbol UIEFFECT_SEPARATE.
The effect materials are main-asset, and will be displayed in project view & object picker window.
In Editor, the effect materials are generated as asset, on demand.
Unused shader variants and materials will be excluded from build and AssetBundle.
We recommend this mode only if you include prefabs / scenes containing UIEffect in AssetBundle.
Changed: Default is "Combined mode".
Changed: Change namespace to Coffee.UIExtensions.
Changed: Unity 5.3.x & 5.4.x are no longer supported.
NOTE: Unity 5.3.x & 5.4.x are no longer supported.
Please use UIEffect ver.1.x for Unity 5.3.x & 5.4.x.
v1.6.1
25 Jan 02:12
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Fixed: Cannot access protected member UnityEngine.UI.BaseMeshEffect.graphic in Unity5.6+.
v1.6.0
18 Jan 04:02
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Changed: UIEffect inherit BaseMeshEffect.
Fixed: Pixelization is incorrect.
Changed: ShadowMode -> ShadowStyle.
Changed: Blur level is range [0-1].
v1.5.1
18 Jan 02:55
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Fixed: An error occurs when no effect is specified for UICapturedImage. #36