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### Tweak Shader After Effects
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<img src="./media/output_smaller.gif" />
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This plugin allows you to run a shadertoy like glsl format in after effects. The glsl format is [documented here](https://github.com/mobile-bungalow/tweak_shader_ae_rs/tree/main/example_shaders).
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The plugins supports multiple render passes, any number of layer inputs, up to 32 total inputs of any kind, and renders
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at any bit depth. It builds for MacOs and Windows.
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This plugin is in early development: prepare for bugs and crashes, pull requests and collaboration are welcome.
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### Testing shaders outside of after effects
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I have written [a utility](https://crates.io/crates/tweak_runner) outside of after effects to aid in writing shaders that are compatible with this plugin.
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to install it you must have a working installation of rust. Then compile, install, and execute it with
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<img src="media/tr_screen.png" alt="Tweak Runner Screenshot" width="800">
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</div>
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### Building
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### Building The Plugin
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You will need [just](https://github.com/casey/just) installed, which can be done with `cargo install just`.
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Download the after effects sdk for your desired platform and point to it with the `AESDK_ROOT` environment variable. You may also need an appropriate version of MSVC with Clang 16.0 + installed on windows, and development tools with a signing certificate set up on MacOs.

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