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The additive shaders that Principia uses for orbit lines cause them to shine brightly when used with TUFX's bloom and HDR #4566

@Clayell

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@Clayell

This is the root cause of KSPModStewards/TUFX#34

HDR on, Bloom Intensity Max (although easily visible at the default of 3)
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HDR off, Bloom Intensity Max
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HDR on, Bloom Intensity off
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HDR off, Bloom Intensity off
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HDR on, Bloom Intensity Max, Principia orbit lines max (increases with tolerance and steps)
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Relevant discussion:
(https://discord.com/channels/319857228905447436/480397772248580098/1462874640450977856)
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(https://discord.com/channels/319857228905447436/480397772248580098/1502449809145991298)
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UnityEngine.Shader.Find("KSP/Particles/Additive"));

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