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Description
Unity version: 2022.3.29f1
Addressables version: 1.21.21
Scriptable Build Pipeline version: 1.21.23
Mod.io version: v2024.3.1p1
Have no if this is a Unity issue or a mod.io issue
Title, the only way to temporary fix this is to restart the Editor.
The reason why I say "temporary" is because when you modify the Scene that contains the ModIoBrowser prefab or clear the build cache, it fails again
Blank Unity project (template '3D (Built-In Render Pipeline').
Errors on Addressable build
Error 1:
An asset is marked with HideFlags.DontSave but is included in the build: Asset: 'Assets/Plugins/mod.io/UI/Sprites/modio-icon-color.png' Included from scene: 'Assets/Scenes/ModIoScene.unity' Asset name: modio-icon-color (You are probably referencing internal Unity data in your build.) UnityEditor.GenericMenu:CatchMenu (object,string[],int)
Error 2:
Assertion failed on expression: 'm_LockCount == 0' UnityEditor.GenericMenu:CatchMenu (object,string[],int)
Error 3:
Build Task WriteSerializedFiles failed with exception: Could not find file "E:\Stuff\stuff\ModIoAddressablesTest\Library\BuildCache\c6\c6ffc3440e239d2963c8dd27ab1a16dd\81e0980ee0c78fb2f9e216fdae7205d1\CAB-bc35dac5a8e94bc239d1b52bd86bc27f.sharedAssets" at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean anonymous, System.IO.FileOptions options) [0x0019e] in <467a840a914a47078e4ae9b0b1e8779e>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access, System.IO.FileShare share, System.Int32 bufferSize, System.Boolean isAsync, System.Boolean anonymous) [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0 at System.IO.FileStream..ctor (System.String path, System.IO.FileMode mode, System.IO.FileAccess access) [0x00000] in <467a840a914a47078e4ae9b0b1e8779e>:0 at (wrapper remoting-invoke-with-check) System.IO.FileStream..ctor(string,System.IO.FileMode,System.IO.FileAccess) at UnityEditor.Build.Pipeline.Utilities.HashingMethods.CalculateFile (System.String filePath) [0x00000] in .\Library\PackageCache\[email protected]\Editor\Utilities\HashingMethods.cs:488 at UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles.CalculateFileMetadata (UnityEditor.Build.Content.WriteResult& result) [0x0002f] in .\Library\PackageCache\[email protected]\Editor\Tasks\WriteSerializedFiles.cs:134 at UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles.UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.IRunCachedCallbacks<UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles.Item>.ProcessUncached (UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility+WorkItem1[T] item) [0x000bb] in .\Library\PackageCache\[email protected]\Editor\Tasks\WriteSerializedFiles.cs:178
at UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility.RunCachedOperation[T] (UnityEditor.Build.Pipeline.Interfaces.IBuildCache cache, UnityEditor.Build.Pipeline.Interfaces.IBuildLogger log, UnityEditor.Build.Pipeline.Interfaces.IProgressTracker tracker, System.Collections.Generic.List1[T] workItems, UnityEditor.Build.Pipeline.Utilities.TaskCachingUtility+IRunCachedCallbacks1[T] cbs) [0x00177] in .\Library\PackageCache\[email protected]\Editor\Utilities\TaskCachingUtility.cs:100
at UnityEditor.Build.Pipeline.Tasks.WriteSerializedFiles.Run () [0x0003b] in .\Library\PackageCache\[email protected]\Editor\Tasks\WriteSerializedFiles.cs:120
at UnityEditor.Build.Pipeline.BuildTasksRunner.Run (System.Collections.Generic.IList1[T] pipeline, UnityEditor.Build.Pipeline.Interfaces.IBuildContext context) [0x0009d] in .\Library\PackageCache\[email protected]\Editor\Shared\BuildTasksRunner.cs:56 UnityEditor.GenericMenu:CatchMenu (object,string[],int)
Error 4:
SBP ErrorException UnityEditor.GenericMenu:CatchMenu (object,string[],int)
Error 5:
Addressable content build failure (duration : 0:00:11.629) UnityEditor.GenericMenu:CatchMenu (object,string[],int)
After restarting the Editor, the build succeeds
I also tried to search through the code for 'HideFlags.DontSave' and 'HideFlags' but couldn't find anything.


