chore(cli): docs of plan #120
Workflow file for this run
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| name: iOS Platform Integration | |
| on: | |
| pull_request: | |
| push: | |
| branches: | |
| - main | |
| permissions: | |
| contents: read | |
| concurrency: | |
| group: ${{ github.workflow }}-${{ github.ref }} | |
| cancel-in-progress: true | |
| jobs: | |
| ios: | |
| name: iOS | |
| runs-on: macos-latest | |
| env: | |
| GODOT_VERSION: 4.6.2 | |
| HOMEBREW_NO_AUTO_UPDATE: "1" | |
| HOMEBREW_NO_INSTALL_CLEANUP: "1" | |
| MISE_EXEC_AUTO_INSTALL: "false" | |
| MISE_NOT_FOUND_AUTO_INSTALL: "false" | |
| steps: | |
| - name: Checkout | |
| uses: actions/checkout@v6 | |
| - name: Install Node | |
| uses: jdx/mise-action@v3 | |
| with: | |
| install: true | |
| install_args: node | |
| cache: true | |
| - name: Setup Godot | |
| uses: chickensoft-games/setup-godot@v2 | |
| with: | |
| version: ${{ env.GODOT_VERSION }} | |
| use-dotnet: true | |
| include-templates: true | |
| - name: Setup Xcode version | |
| uses: maxim-lobanov/setup-xcode@v1 | |
| with: | |
| xcode-version: latest-stable | |
| - name: Get Xcode version | |
| id: xcode | |
| run: | | |
| xcodebuild -version | |
| echo "version=$(xcodebuild -version | tr ' \n' '--')" >> "$GITHUB_OUTPUT" | |
| - name: Install XcodeGen, SCons and MoltenVK | |
| run: brew install xcodegen scons molten-vk | |
| - name: Download and Prepare Godot Source Headers | |
| run: | | |
| rm -rf godot "${GODOT_VERSION}-stable.tar.gz" "godot-${GODOT_VERSION}-stable" | |
| curl -LO "https://github.com/godotengine/godot/archive/refs/tags/${GODOT_VERSION}-stable.tar.gz" | |
| tar -xzf "${GODOT_VERSION}-stable.tar.gz" | |
| mv "godot-${GODOT_VERSION}-stable" godot | |
| cd godot | |
| MOLTENVK_PATH="$(brew --prefix molten-vk)" | |
| echo "Using MoltenVK from: ${MOLTENVK_PATH}" | |
| scons platform=macos target=editor \ | |
| vulkan_sdk_path="${MOLTENVK_PATH}" \ | |
| core/version_generated.gen.h \ | |
| core/disabled_classes.gen.h \ | |
| core/extension/gdextension_interface.gen.h | |
| - name: Cache Godot iOS simulator template | |
| uses: actions/cache@v5 | |
| with: | |
| path: godot/bin/libgodot.ios.template_debug.arm64.simulator.a | |
| key: ${{ runner.os }}-${{ runner.arch }}-godot-${{ env.GODOT_VERSION }}-${{ steps.xcode.outputs.version }}-ios-template_debug-arm64-simulator | |
| - name: Enable Corepack | |
| run: mise x -- corepack enable pnpm | |
| - name: Get pnpm store path | |
| id: pnpm-store | |
| run: echo "path=$(mise x -- corepack pnpm store path --silent)" >> "$GITHUB_OUTPUT" | |
| - name: Cache pnpm store | |
| uses: actions/cache@v5 | |
| with: | |
| path: ${{ steps.pnpm-store.outputs.path }} | |
| key: ${{ runner.os }}-${{ runner.arch }}-pnpm-store-${{ hashFiles('pnpm-lock.yaml') }} | |
| restore-keys: | | |
| ${{ runner.os }}-${{ runner.arch }}-pnpm-store- | |
| - name: Install pnpm dependencies | |
| run: mise x -- corepack pnpm install --frozen-lockfile | |
| - name: Build iOS debug XCFramework | |
| run: mise run build:ios-debug-xcframework | |
| - name: Build integration App | |
| run: mise run build:integration-ios | |
| - name: Start iOS Simulator | |
| run: | | |
| DEVICE_ID=$(xcrun simctl list devices available | grep -m 1 "iPhone 16" | awk -F '[()]' '{print $2}') | |
| echo "Booting device ID: $DEVICE_ID" | |
| xcrun simctl boot "$DEVICE_ID" | |
| xcrun simctl bootstatus "$DEVICE_ID" | |
| echo "SIMULATOR_ID=$DEVICE_ID" >> $GITHUB_ENV | |
| - name: Install integration app | |
| run: xcrun simctl install $SIMULATOR_ID dist/integration/ios_debug.app | |
| - name: Pre-warm WebKit processes | |
| run: | | |
| BUNDLE_ID="$(/usr/libexec/PlistBuddy -c 'Print :CFBundleIdentifier' dist/integration/ios_debug.app/Info.plist)" | |
| xcrun simctl launch "${SIMULATOR_ID}" "${BUNDLE_ID}" >/dev/null 2>&1 || true | |
| sleep 35 | |
| xcrun simctl terminate "${SIMULATOR_ID}" "${BUNDLE_ID}" >/dev/null 2>&1 || true | |
| sleep 2 | |
| - name: Run integration tests | |
| timeout-minutes: 8 | |
| run: | | |
| mise run test:integration-ios -- ipc_round_trip_probe | |
| mise run test:integration-ios -- webview_lifecycle_probe | |
| mise run test:integration-ios -- res_asset_loading_probe |