Skip to content

Decouple world generation and resource loading #111

@mofr

Description

@mofr

Currently, resources required to build the world are loaded lazily during the act building process (WorldBuilder, LevelBuilder classes).

The goal is to split the process into two steps:

  • Load all required resources (ds1, dt1)
  • Build the world map

DT1 loading is also should be split into two phases:

  • Loading meta-information (like collision flags etc) which is required to build the world map
  • Loading textures which are required to render the visible tiles

Metadata

Metadata

Assignees

No one assigned

    Projects

    No projects

    Milestone

    No milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions