-
Notifications
You must be signed in to change notification settings - Fork 0
Expand file tree
/
Copy pathasteroids.js
More file actions
138 lines (122 loc) · 3.11 KB
/
Copy pathasteroids.js
File metadata and controls
138 lines (122 loc) · 3.11 KB
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
let canvas;
let context;
let fpsInterval = 1000 / 30;
let now;
let then = Date.now();
let request_id;
let asteroids = [];
let player = {
x : 0,
y : 105,
size : 10,
xChange : 10,
yChange : 10
}
let moveLeft = false;
let moveRight = false;
let moveUp = false;
let moveDown = false;
document.addEventListener("DOMContentLoaded", init, false);
function init() {
canvas = document.querySelector("canvas");
context = canvas.getContext("2d");
window.addEventListener("keydown", activate, false);
window.addEventListener("keyup", deactivate, false);
draw();
}
function draw() {
request_id = window.requestAnimationFrame(draw);
let now = Date.now();
let elapsed = now - then;
if (elapsed <= fpsInterval) {
return;
}
then = now - (elapsed % fpsInterval);
if (asteroids.length < 10) {
let a = {
x : canvas.width,
y : randint(5, 15),
size : randint(5, 15),
xChange : randint(-10, -1),
yChange : 0
};
asteroids.push(a);
}
context.clearRect(0, 0, canvas.width, canvas.height);
context.fillStyle = "cyan"
context.fillRect(player.x, player.y, player.size, player.size);
context.fillStyle = "yellow";
for (let a of asteroids) {
context.fillRect(a.x, a.y, a.size, a.size);
}
if (player.x + player.size >= canvas.width) {
stop();
return;
}
for (let a of asteroids) {
if (player_collides(a)) {
stop();
return;
}
}
for (let a of asteroids) {
if (a.x + a.size < 0) {
a.x = canvas.width;
a.y = randint(0, canvas.height);
} else {
a.x = a.x + a.xChange;
a.y = a.y + a.yChange;
}
}
if (moveRight) {
player.x = player.x + player.xChange;
}
if (moveUp) {
player.y = player.y - player.yChange;
}
if (moveDown) {
player.y = player.y + player.yChange;
}
}
function randint(min, max) {
return Math.round(Math.random() * (max - min)) + min;
}
function activate(event) {
let key = event.key;
if (key === "ArrowLet") {
moveLeft = true;
} else if (key === "ArrowRight") {
moveRight = true;
} else if (key === "ArrowUp") {
moveUp = true;
} else if (key === "ArrowDown") {
moveDown = true;
}
}
function deactivate(event) {
let key = event.key;
if (key === "ArrowLet") {
moveLeft = false;
} else if (key === "ArrowRight") {
moveRight = false;
} else if (key === "ArrowUp") {
moveUp = false;
} else if (key === "ArrowDown") {
moveDown = false;
}
}
function player_collides(a) {
if (player.x + player.size < a.x ||
a.x + a.size < player.x ||
player.y > a.y + a.size ||
a.y > player.y + player.size) {
return false;
} else {
return true;
}
}
function stop() {
window.removeEventListener("keydown", activate, false);
window.removeEventListener("keyup", deactivate, false);
window.cancelAnimationFrame(request_id);
}