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feat: color grading#17

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mohebifar merged 6 commits into
mainfrom
feat/color-grading
Apr 9, 2026
Merged

feat: color grading#17
mohebifar merged 6 commits into
mainfrom
feat/color-grading

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vercel Bot commented Apr 9, 2026

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tooscut Ready Ready Preview, Comment Apr 9, 2026 8:51am

- Implemented LUT asset management in `lut-manager.ts` for importing, persisting, hydrating, and uploading LUT files to the GPU.
- Enhanced the video editor store to support LUT assets with new properties and types.
- Integrated LUT hydration during project loading in the editor route.
- Updated compositor API to handle uploading and removing LUTs.
- Added support for 3D LUT textures in the compositor, including texture creation and sampling in shaders.
- Introduced new uniforms and bindings for LUT processing in the rendering pipeline.
- Added default LUT and power window configurations in types.
- Introduced `ToneMapping` enum for tone mapping methods in `color_grading.rs`.
- Added `Gamut` enum for color gamut definitions, including various industry standards.
- Updated `ColorGradingNode` struct to include optional `from_gamut`, `to_gamut`, and `tone_mapping` fields.
- Extended TypeScript definitions in `types.ts` to reflect new `Gamut` and `ToneMapping` types.
- Implemented comprehensive tests for color space transformations in `cst.test.ts`, validating against reference values from the `colour-science` library.
- Added fixture data for transfer functions and gamut conversions in `cst-reference.json`.
@mohebifar mohebifar force-pushed the feat/color-grading branch from 0348d6f to c557d4d Compare April 9, 2026 08:47
@mohebifar mohebifar merged commit 75af4c6 into main Apr 9, 2026
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