feat: color grading#17
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- Implemented LUT asset management in `lut-manager.ts` for importing, persisting, hydrating, and uploading LUT files to the GPU. - Enhanced the video editor store to support LUT assets with new properties and types. - Integrated LUT hydration during project loading in the editor route. - Updated compositor API to handle uploading and removing LUTs. - Added support for 3D LUT textures in the compositor, including texture creation and sampling in shaders. - Introduced new uniforms and bindings for LUT processing in the rendering pipeline. - Added default LUT and power window configurations in types.
…y presets and resolution options
- Introduced `ToneMapping` enum for tone mapping methods in `color_grading.rs`. - Added `Gamut` enum for color gamut definitions, including various industry standards. - Updated `ColorGradingNode` struct to include optional `from_gamut`, `to_gamut`, and `tone_mapping` fields. - Extended TypeScript definitions in `types.ts` to reflect new `Gamut` and `ToneMapping` types. - Implemented comprehensive tests for color space transformations in `cst.test.ts`, validating against reference values from the `colour-science` library. - Added fixture data for transfer functions and gamut conversions in `cst-reference.json`.
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