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Corrected documentation, FlxSound does not have a moves property.
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org/flixel/FlxObject.as

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@@ -196,7 +196,7 @@ package org.flixel
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/**
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* Set this to false if you want to skip the automatic motion/movement stuff (see <code>updateMotion()</code>).
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* FlxObject and FlxSprite default to true.
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* FlxText, FlxTileblock, FlxTilemap and FlxSound default to false.
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* FlxText, FlxTileblock, and FlxTilemap default to false.
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*/
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public var moves:Boolean;
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/**

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