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Description
FlxSprite's looping Boolean is currently doing nothing because this in FlxSprite::play()
if(!Force && (_curAnim != null) && (AnimName == _curAnim.name) && (_curAnim.looped || !finished)) return;
Should be this:
if(!Force && (_curAnim != null) && (AnimName == _curAnim.name) && (!_curAnim.looped || !finished)) return;
With this fix a non-looping animation will actually not loop. :)