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Description
I was having a hard time figuring out how to only show object groups on specific cameras. Finally I found out the FlxBasic does not grab its cameras array from the FlxGroup it's in, nor does a FlxGroup apply its cameras to its members. This means I have to tell each object to use a specific array of cameras.
May I suggest adding a feature to FlxGroup where if it has an array of cameras, you can tell it to apply that array to all its members when they're added and/or updated? If it's done that way, it's much easier to put all the objects going in my map in one FlxGroup, the radar in another FlxGroup, and the main play area in a third FlxGroup, for example.