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Hi,
If you want to create something like a shotgun where multiple small bullets move together, if any of them collides, the adjacent ones will get collided. In order to fix it I temporarily increased world divisions to 64: FlxG.worldDivisions = 64; but that doesn't help when you stand next to a tile and shoot, it will have bullets go through them.
Let me know if you need an example and I'll mail you my game.
-test84