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Make MainUIFontMaterial and MainFlatUIFontMaterial public
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BeatSaberMarkupLanguage/BeatSaberUI.cs

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@@ -74,15 +74,15 @@ public static BasicUIAudioManager BasicUIAudioManager
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/// <remarks>
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/// This material is meant to be used on curved canvases. Usage on non-curved canvases may result in unexpected behavior.
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/// </remarks>
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internal static Material MainUIFontMaterial { get; private set; }
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public static Material MainUIFontMaterial { get; private set; }
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/// <summary>
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/// Gets a material derived from the main font material used by the game for UI text that can be used on regular (non curved) <see cref="TextMeshProUGUI"/> and <see cref="TextMeshPro"/>.
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/// </summary>
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/// <remarks>
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/// Usage on curved canvases may result in unexpected behavior.
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/// </remarks>
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internal static Material MainFlatUIFontMaterial { get; private set; }
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public static Material MainFlatUIFontMaterial { get; private set; }
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/// <summary>
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/// Creates a ViewController of type T, and marks it to not be destroyed.

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