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SkSwapChainPanel::OnRenderFrame(Rect) makes 2 heap allocations. It would be preferable to not have any allocations in the hot path.
- SkAutoCanvasRestore(...), The RAII semantics are neat, but maybe this could be changed to one of the new disposable stack-scoped structs?
- Can SKPaintGLSurfaceEventArgs be reused rather than allocated each frame?
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