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Description
Description
Application framerate went from a capped 60fps to a ~300fps.
Upgrading to SkiaSharp.Views.Forms version="1.60.1" from version="1.59.3"
Using SKGLView with HasRenderLoop to true,
Expected behavior
Like in version="1.59.3" framerate should not go higher than 60fps
Actual behavior
Framerate is not fixed, going from 60fps to 1000fps.
It modifies all the animations of the application that are frame based.
Basic Information
Framerate is based on the elapsedTime between each PaintSurface event.
- Version with issue: 1.60.1
- Last known good version: 1.59.3
- Xamarin Version : Xamarin.Forms version="3.0.0.446417"
- IDE: Visual Studio Community 2017
- Platform Target Frameworks:
- Android: 7 API 24
- Target Devices:
- Samsung galaxy S7 Edge
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Status
New