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NSL Scanner not detecting newly installed GOG games (September/October 2025) #801

@ksawerion-web

Description

@ksawerion-web

I’ve been using NonSteamLaunchers on my Steam Deck for GOG Galaxy. A few weeks ago, everything worked fine: games installed through GOG Galaxy (e.g. LEGO Star Wars) were detected by the NSL scanner and automatically added to my Steam library.

Now, since mid-September 2025, I noticed that newly installed GOG games are not detected by the scanner anymore, even though they install and run perfectly inside GOG Galaxy.

Examples:

LEGO Star Wars → detected correctly.

BioShock 2 Remastered and The Smurfs (installed recently) → run fine in GOG Galaxy, but the NSL scanner does not add them to the Steam library.

Additional info:

Install location: SD card (D:).

GOG Galaxy runs smoothly with GE-Proton 10-17.

The issue is not game-specific: all new installs are skipped by the scanner.

Two weeks ago I completely removed all launchers and the NSL plugin, cleaned up everything, and then reinstalled them from scratch. The problem still persists.

This makes me think it is not a leftover config problem, but rather a recent bug related to how the scanner reads GOG manifests.

Expected behavior:
Newly installed GOG games should be detected by NSL’s scanner and automatically added to Steam, just like before.

Workarounds tried:

Full clean reinstall of NSL + GOG → issue remains

Re-scanning in NSL → still skipped

Conclusion:
Looks like the scanner currently fails to read new GOG installs, even though Galaxy itself recognizes them. Likely caused by a recent change in GOG manifests or NSL parsing logic.

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