We read every piece of feedback, and take your input very seriously.
To see all available qualifiers, see our documentation.
Whenever you keyframe a constrained channel, it'll create a pairBlend. If you then subsequently attempt to..
node["translateX"] = {1: 0.0, 5: 10.0, 7: 11.0}
Then that new animation will break thee pairBlend, rather than get redirected to wherever it's blending.